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TTMaster Fireproof Long Pips - Table Tennis Rubber

TTMaster Fireproof Long Pips - Table Tennis Rubber


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Product Information

Friction long pimples rubber with very flexible and spaced pimples

Excellent control in passive block as well as in classical defense away from a table, good immunity against spin.

Suitable for active defensive play as well as classical defensive play.

Characteristics

Friction level: 90/95
Speed: 65/70
Control: 90
Spin immunity: 70
Attack potential: 85

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Price: $49.99  Has someone offered you a lower price? Let us know. We can help!
Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>4</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>10</upperLimit> <low>3</low> <medium>8</medium> <high>9</high> <extrahigh>10</extrahigh> <dial>7</dial> </spin> <attack> <lowerLimit>0</lowerLimit> <upperLimit>10</upperLimit> <low>3</low> <medium>8</medium> <high>9</high> <extrahigh>10</extrahigh> <dial>7</dial> </attack> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>60</upperLimit> <low>37</low> <medium>45</medium> <high>60</high> <dial>40</dial> </hardness> </specification>


Stock Data NoSponge(OX)
Red Yes
Black No
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TTMaster Fireproof - Long Pips Rubber similar to Frictionless


TTMaster Fireproof - Long Pips Rubber similar to Frictionless

XIOM Omega 3 III European - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega III / 3 European Version - OFF Table Tennis Rubber

Ultimate dynamics for top professionals. Deadly speed equipped with maximized control.

Ultimate rubber performance without speed glue or boosters developed byand made for top professionals. OMEGA III focuses mainly on the needsof top players in new era without boosters and glues. Deadly newfeatures requires more of your patience. Uncontrollably speedy andpowerful character of OMEGA III requires you more weeks to put it undercommand. Speed and spin measure exceeds not only multiple speed-gluedrubbers, but even OMEGA II. But very solid stability is fully intactwith this unprecedented performance. Revolutionized dynamics of OMEGAIII is designed to provide the real advantage to top professionals inthe high speed game. Ryu Seung Min, 2004 Olympic Champion, has beendeeply involved in the development of OMEGA III.

Omega Series

Historic advantage of rubber technology proven real-play performance after the ban

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

For the true spirit of table tennis

VOC packed speed glues damage the enviroment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."

Amazing new technology for the spirit

True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series, are not only clean and safe but also professonally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

XIOM Omega 3 III European - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega III / 3 Asian Version - OFF Table Tennis Rubber

Ultimate dynamics for top professionals. Deadly speed equipped with maximized control.

Ultimate rubber performance without speed glue or boosters developed by and made for top professionals. OMEGA III focuses mainly on the needs of top players in new era without boosters and glues. Deadly new features requires more of your patience. Uncontrollably speedy and powerful character of OMEGA III requires you more weeks to put it under command. Speed and spin measure exceeds not only multiple speed-glued rubbers, but even OMEGA II. But very solid stability is fully intact with this unprecedented performance. Revolutionized dynamics of OMEGA III is designed to provide the real advantage to top professionals in the high speed game. Ryu Seung Min, 2004 Olympic Champion, has been deeply involved in the development of OMEGA III.

Omega Series

Historic advantage of rubber technology proven real-play performance after the ban

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

For the true spirit of table tennis

VOC packed speed glues damage the enviroment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."

Amazing new technology for the spirit

True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series, are not only clean and safe but also professonally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

XIOM Speed (Absolute Carbon 08) - OFF Table Tennis Blade
XIOM Speed (Absolute Carbon) - OFF Table Tennis Blade

Kiso Hinoki & New Energy Carbon combination to smash it hard Absolute destructive

Very fast Hinoki Carbon blade for close-to-table play. Special head shape adds the speed on the combination of the thick Kiso Hinoki outer layer and super elastic ENERGY CARBON. Speed provides a clear and sharp sound due to its short contact time. Thicker Kiso Hinoki outer layer and the vibration -absorbing design of handle are combined to offer the advantage in aggressive play close to the table with fast topspin and hard smash.

Absolute Carbon 08 Upgraded

Reborn Hinoki Carbon Blades With New Energy Carbon For Maximized Energy Transfer And Feel.

Absolute Carbon series blades represent the "Absolute Power." Unprecedented mixture of high power and great control is realized by the special combination of legendary Kiso Hinoki wood and high-tech materials Energy carbon. Every player can easily adopt these super-fast blades just with a few days of practice. Absolute Carbon series are reborn to rule the modern table tennis game in which players cannot survive without speed and power.

In stock

XIOM RSM Athena Platinum Japanese Penhold Blade
XIOM RSM Platinum Athena Japanese Penhold - OFF Table Tennis Blade

The ultimate balance of power and control - golden standard of Japanese Penholder

Top class Kiso Hinoki penholder blades. Only top 5-10% of Hinoki woods are selected for PLATINUM class. Perfect Sound and heavier weight for top professional players including Ryu Seung Min.

ATHENA RSM is a Weapon of the 2004 Olympic Champion, Ryu Seung Min. Ryu plays powerful topspin and sharp block with a superb balance.Selected high quality Kiso Hinoki is sliced to a single ply of exactly 10.0mm thickness. The head shape is designed for the ultimate balance between power and control. ATHENA RSM has the exceptional capability to make powerful topspin with amazing speed and spin.

ATHENA RSM is a gold standard of all Kiso Hinoki penholder blades.

In stock

XIOM Omega 2 II Asia - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega II / 2 Asian Version - OFF Table Tennis Rubber

Awesome power and extra precision. Performance approved by top players.

Performance in real-life play among top players already proved the awesome power of OMEGA II. Professionals have been amazingly successfull with OMEGA II in their competitions after the speed glue ban by ITTF. Without a help of any illegal substances like boosters, breakthrough technology TENSOR BIOS integrated the maximum internal tension into OMEGA II. OMEGA II itself without any speed glues or boosters demonstrates even more powerful performance than any rubbers heavily glued. Extra precision in control also gives the big advantage to your high speed game.

OMEGA II developed for the top players of very offensive style needs a few days of practice for full adoption, simply because the power of built-in effect is far beyond your experience.

Omega Series

Historic advantage of rubber technology proven real-play performance after the ban

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

For the true spirit of table tennis

VOC packed speed glues damage the enviroment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."

Amazing new technology for the spirit

True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series, are not only clean and safe but also professonally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

XIOM Omega 2 II European - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega II / 2 European Version - OFF Table Tennis Rubber

Awesome power and extra precision. Performance approved by top players.

Performance in real-life play among top players already proved the awesome power of OMEGA II. Professionals have been amazingly successfull with OMEGA II in their competitions after the speed glue ban by ITTF. Without a help of any illegal substances like boosters, breakthrough technology TENSOR BIOS integrated the maximum internal tension into OMEGA II. OMEGA II itself without any speed glues or boosters demonstrates even more powerful performance than any rubbers heavily glued. Extra precision in control also gives the big advantage to your high speed game.

OMEGA II developed for the top players of very offensive style needs a few days of practice for full adoption, simply because the power of built-in effect is far beyond your experience.

Omega Series

Historic advantage of rubber technology proven real-play performance after the ban

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

For the true spirit of table tennis

VOC packed speed glues damage the enviroment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."

Amazing new technology for the spirit

True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series, are not only clean and safe but also professonally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

XIOM True Innovation Asian Version - German Tensor rubber for all-round table tennis game
XIOM True Innovation Asian Version - OFF Table Tennis Rubber

TRUE INNOVATION

Performance rubber based on TENSOR technology. The speed glue effect has been permanently built-in to the sponge and top sheet. Feeling at impact is soft and helps to control the ball at the moment. TRUE INNOVATION offers a dynamic leverage to all types of offensive player who wants more power to the game. The soft top sheet captures the ball deeper into the surface. Hard Sponge works in synchronized dynamics with the top sheet to create higher level of spin forces. True Innovation has European and Asian versions by the sponge hardness only. Harder Asian 50 degree sponge makes the ball to fly faster and straight.

DO NOT SPEED GLUE!

In stock

XIOM True Innovation European Version - German Tensor Rubber for looping, hitting, smashin, pushing like Sriver
XIOM True Innovation European Version - OFF Table Tennis Rubber

Original tensor generation for all offensive to allround styles. Balanced and stable control performance.

Performance rubber based on TENSOR technology. The speed glue effect has been permanently built-in to the sponge and top sheet. Feeling at impact is soft and helps to control the ball at the moment. TRUE INNOVATION offers a dynamic leverage to all types of offensive player who wants more power to the game. The soft top sheet captures the ball deeper into the surface. Hard Sponge works in synchronized dynamics with the top sheet to create higher level of spin forces.

  • True Innovation has European and Asian versions by the sponge hardness only. Harder Asian 50 degree sponge makes the ball to fly faster and straight.
  • Medium hard European 45 degree sponge offers more balanced feeling to modern all-round offensive play.
In stock

XIOM Yanus Def + Off Hybrid Rubber - German Tensor Table Tennis Ping Pong Rubber with control
XIOM Yanus Def + Off Hybrid - DEF Table Tennis Rubber

Double-faced defensive rubber powered by tensor technology Def-Off hybrid weapon.

A very special pimples-in rubber developed for modern hybrid/defensive players. TENSOR technology also created new paradigm for hybrid rubbers. Modern hybrid players should effectively combine cut defense and top spin attack. YANUS DF has extremely soft top sheet and sponge to provide extra control advantage. Stability and precision at cut defense are improved far over classic sticky defensive rubbers. On the contrary, the very high level of speed glue effect has been permanently incorporated in YANUS DF to make aggressive top spin attacks. YANUS DF can add the advantage of unexpected topspin attack without a help of speed glue to leverage your defensive game.

In stock

XIOM ZETA Asian Version - German Tensor Table Tennis Ping Pong Rubber with Speed Glue effect
XIOM Zeta Asian Version - OFF Table Tennis Rubber

Extreme power and superb control for Chinese Players!

Dream combination for Chinese professional play. Legacy continues with new technology.

Unique customization for Chinese professionals of the next generation of breakthrough technology. TENSOR BIOS technology created a theoretical maximum tension inside of ZETA. The advantage of Chinese method to boost the tension in the extremely hard rubber with a series speed gluing will continue with this new technology - now without messy speed glue. Customized top sheet will greatly improve the winning chance in the Chinese style. Amazing power generated from the hard sponge and special top sheet, both under built-in tension will dominate the opponents.

ZETA Dream Combination

Chinese Tradition reborn in new technology

Dream combination for Chinese playing style. Balanced between extreme power and superb control. Breakthrough TENSOR BIOS for close-to-table offensive plays.

Revolutionized Technology

Impact Mechanism of topspin

The force at the impact with the ball is combined with 2 directional forces. Vertical force N creates some speed and helps the horizontal force T to create more spin rotations. In the modern  table tennis game, T force facilitates the most of aggression and power. Speed glue effect enhances T over N. XIOM rubbers in TENSOR and TENSOR BIOS technology also focus on increasing T without speed glue while improving N and energy transfer dynamics at ball impact.

Breakthrough to exceed boosters and speed glues

TENSOR technology replacing VOC speed glue effect and booster effect greatly in the last decade. TENSOR BIOS introduced in 2006 reached the level of maximum spin and speed performance without speed glue over TENSOR 1st, 2nd,3rd generation. ZETA for Chinese professionals adopts the new TENSOR BIOS generation which is more stable in dynamics than its original generation. T and N reached the theoretical maximum and exceeded the level of heavily glued or boosted rubbers in average. The consistency in ball trajectory and the precision in ball control are superb if compared with any oter rubbers available.

Customization in real play

The technology itself is not at all complete to satisfy the player's need. To succeed in making final consumer products, the research on the real-play application is a must. Wide variety in stroke habits and playing skills of different player groups require "customization" of the technology to each group. XIOM divided the various play styles into major groups - European and Asian. Developing the final products into 2 different characters is an outcome of our studies over years. Not only 2 versions vary at the sponge hardness but also by the core characters needed by each group.

In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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