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TSP Triple Power Offensive Sponge - ALL Table Tennis Rubber

TSP Triple Power Offensive Sponge - ALL Table Tennis Rubber


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Product Information

TSP "TRIPPLE" has a high level of three most important factors in modern table tennis: spin, speed and control. This makes triple superior for modern table tennis. "TRIPLE" makes your various topspins more powerful and produces quick effective counter-drive shots and excellent control for placement in your play. The unique elastic top sheet of "TRIPLE" makes it possible to hit powerful closed racket angle shots.

Spin-offensive sponge (cream color) provides exceptional spins for your powerful topspins with a faster blade like TSP Hino-Speed or TSP Hino-Power.

Speed-offensive sponge (pink color) provides an excellent combination of various topspins and good forward speed on your shots.

Power-offensive sponge (beige color) is hardest of these 3 types of sponges, it is good for playing very fast-paced drive shots and / or for to block opponents attack.

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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>9.95</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>10</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>60</upperLimit> <low>37</low> <medium>45</medium> <high>60</high> <dial>55</dial> </hardness> </specification>


Stock Data 2.15~2.2mm 1.9~2.1mm 1.4~1.7mm 1.0~1.3mm
Red Yes No No No
Black Yes No No No
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TSP Triple Power Offensive Sponge - ALL Allround Table Tennis Rubber


TSP Triple Power Offensive Sponge - ALL Allround Table Tennis Rubber

TSP X's F-1 21 Sponge - ALL Table Tennis Rubber
TSP X's F-1 21 Sponge - ALL Table Tennis Rubber

Next version in the F-1 series. High resistance top-sheet combined with Offensive Sponge 21.

TSP X's F1-21 TSP X’s F1 21 is a high friction rubber with an elastic sponge. This combination produces great touch shots and creates power with consistency for allround play. Also, it will give you more feeling for the ball for serving, receiving serves, pushing, counter attacks and smash shots.

  • Soft rubber good for hand smashes and drives.
  • Super performance by F-power.
  • High friction top sheet with F1 technology.
  • Singapore's Lie and Germany's Laura use this rubber.
In stock

JOOLA iPong Table Tennis Buddy - Training Robot
JOOLA iPong Table Tennis Buddy - Training Robot
  • Easy to use and assemble
  • Select Underspin, Topspin, or Heavy Topspin settings
  • 110 ball capacity; adjustable frequency from 12 to 70-balls per minute
  • Sharpen your skills without need for a training partner
  • Measures 18.75 x 11 x 11 inches (H x W x D); 1-year manufacturer's warranty

iPong is the affordable, portable table tennis practice buddy that plays with you tirelessly. Set your own pace with this attractive accessory, from casual to a blistering ball-feed that will give you a world-class workout. Adjust the iPong to give you underspin, topspin or heavy topspin balls and blast away. No more waiting for a practice partner. More like a live opponent rather than a' playback feature', iPong can continuously shoot more than 100 balls before reloading. It assembles in minutes. Be the envy of the neighbors when they see this fun unit in action, or keep it as your secret weapon and let them wonder how you improved your game so fast. Use iPong for hours of fun on any table tennis table. It’s a smart way to maximize your use of your existing table and its modern, sleek design is pleasing and fitting for any game room décor.

In stock

Timo Boll OFF-
Butterfly Timo Boll OFF- FL
Timo Boll OFF- blade is a slight step up from the Timo Boll ALL+, this 5 ply all wood blade has a medium hard feel and is very spin oriented.

SPECIFICATIONS:
Class: OFF-
Feel: Medium
Plies: 5W
Weight: 90g
Blade Thickness: 5.9
Blade Size: 159x150mm
FL Handle Size: 100x25mm
In stock

Timo Boll Spirit
Butterfly Timo Boll Spirit
Similar to the very popular Keyshot blade from years ago. Great for the European looping style of play. The Timo Boll Spirit has a good balance of speed and control. Used by the 2002 European Champion and currently the #1 ranked player in the world, Timo Boll. An overwhelming choice by many Butterfly sponsored players.

SPECIFICATIONS:
Class: OFF
Feel: Medium
Plies: 5W+2AC
Weight: 89g
Blade Thickness: 5.7
Blade Size: 157x150mm
FL Handle Size: 101x24mm
ST Handle Size: 100x22mm
In stock

TSP Actor - Offensive Japanese Table Tennis Rubber
TSP Actor - OFF Table Tennis Rubber

TSP Actor is a unique soft elastic built-in power rubber that will give you great power and control. Its advanced molecular composition gives you a top sheet that will maximize the elasticity of it's synthetic rubber and the adhesive power of its natural rubber content. The unique compound of both natural and state of the art synthetic allow TSP Actor to produce the ultimate in powerful, offensive spins.

Victor SANCHEZ of Spain uses TSP Actor in world class tournaments.

TSP Actor has more speed than TSP Real and softer sponge. The TSP Real is similar to DHS Hurricane III Provisional Version with many layers of speed glue.This Japanese rubber lasts for many months with the same speed glue effect. Not need to speed glue TSP Actor.

The new "Built-in Power" System with built-in fresh glue effect brings additional dynamic and spin.

TSP ACTOR is a dynamic, offensive rubber with soft feeling. The medium hard sponge furthers a powerful, offensive game with enough control for the game close to the table.

In stock

TSP Triple Speed Chop Sponge - DEF Defensive Table Tennis Rubber
TSP Triple Speed Chop Sponge - DEF Table Tennis Rubber

The TSP Triple Speed Chop Sponge has more speed than the TSP Triple Spin Chop Sponge. The TSP Triple Speed Chop Sponge has stability when playing offensive shots. Also good for all around players.

Tripple Speed Chop sponge provides effective counter-drive shots and excellent defensive chops. This suits loopers and driver rather than hitters. The hitters prefer TSP Triple Power Sponge.

By this new rubber, the sticky surface of the popular TSP TRIPLE SPIN rubber has been combined with a slower sponge specially designed for defensive players. As a result, TSP TRIPLE SPEED CHOP gives optimal control by defensive shots.

Due to the sticky surface extraordinary spin variations can be produced, which are the forerunners of effective disturbing shots. A rubber which defensive players have been looking for for a long time.

  • Evgenij Chtchetinine of Belarus uses Tripple Chop.
In stock

Chop & Drive
Stiga Chop & Drive
Stiga Chop and Drive offers great ball control. Its unique sponge absorbs the ball, thereby increasing the contact time that the ball is on the bat. This creates a "can't miss" feeling for the player.
In stock

TSP Triple Power Chop Sponge - ALL Table Tennis Rubber
TSP Triple Power Chop Sponge - ALL Table Tennis Rubber
This is a special rubber suitable for defensive cutting game. It's hard sponge generates powerful shots. Can generate knuckle balls too.

Very much suitable for choppers who want to hit rather than looping.

By this new rubber, the sticky surface of the popular TSP TRIPLE SPIN rubber has been combined with a slower sponge specially designed for defensive players. As a result, TSP TRIPLE SPEED CHOP gives optimal control by defensive shots.

Due to the sticky surface extraordinary spin variations can be produced, which are the forerunners of effective disturbing shots. A rubber which defensive players have been looking for for a long time.

In stock

TSP Summit - ALL Allround Table Tennis Rubber
TSP Summit - ALL Table Tennis Rubber
This unique Chinese made top sheet produces exceptional spin power. Summit is produced as a result of the experience of active Chinese international players and the most modern technology available. It's top sheet, combined with harder sponge, will give you fast-paced drives and counter-drives. Summit gives you this, along with the ability to have precise ball placement. Summit also provides allround and defensive play, much like some of the top Chinese players.
In stock

TSP 730 - Chinese Table Tennis Rubber
TSP 730 - Table Tennis Rubber

TSP 730 rubber was produced as a result of our cooperative effort between TSP and Chinese Research and Development experts. TSP 730 combined a rubber sheet with high coefficient of friction, with fast sponge or great offensive capabilities. TSP 730 allows you to create very spinny shots with great speed, and gives you exceptional control over your opponents offensive shots. TSP 730 gives you exceptional control of your own shots, which will enable you to produce short serves and other shots requiring precise ball placement.

In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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