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CHAMPION Khan - OFF Table Tennis Rubber

CHAMPION Khan - OFF Table Tennis Rubber


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Speed Rating
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Spin Rating
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Hardness
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Product Information

The CHAMPION Khan is a soft rubber with built in tension.

This is suitable for players who are learning the basic strokes.

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Price: $9.99  Has someone offered you a lower price? Let us know. We can help!
Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>3.5</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>3.5</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>60</upperLimit> <low>37</low> <medium>45</medium> <high>60</high> <dial>42</dial> </hardness> </specification>


Stock Data 2.2mm
Red No
Black Yes
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CHAMPION Khan - OFF Table Tennis Rubber


CHAMPION Khan - OFF Table Tennis Rubber

XIOM Vulkan (Novus Speedwood; 5 Ply) - OFF Table Tennis Blade
XIOM Vulkan 2010 (Novus Speedwood; 5 Ply) - OFF+ Table Tennis Blade

Evolution of Swedish 7-ply blade
Suitable for both of topspin and fast attack

Traditional Swedish 7-ply construction evolved one step further. Thick 7-ply blades have been used as weapon of fast attackers. But, their shortcoming is hard feel, especially when players want to attack with topspin which is an unnecessary technique of modern table tennis. To fix this problem, new idea was applied to VULCAN. All of three center layers

of VULCAN have the same longitudinal direction. Also the thicknesses of center layers were adjusted for optimal performance and feel. The results are the increase of speed and the reduction of hard feel. The stability of topspin was greatly enhanced, and smash is even more powerful. VULCAN is suitable for both of traditional fast attack with pips out rubber on its backhand side and modern power play using topspin.

VERY SENSITIVE ALL-WOOD BLADES FOR AGGRESSIVE PLAYERS

NOVUS SPEEDWOOD is a family of all wood blades for Chinese style aggressive offensive play. The feel and performance was optimized to satisfy the preference of Chinese players. NOVUS SPEEDWOOD blades are sharp and very sensitive. The deformation of blade was also optimized to the purpose of each blades - close-to-table topspin or classic fast attack. Every blade of NOVUS SPEEDWOOD provides excellent stability and power when players play close to table with aggressive strategy. The rose red color of handle is the symbol of enthusiasm and aggressiveness.

The center deflection behavior of NOVUS SPEEDWOOD is captive. It means that the blades catch ball more deeply along with the increase of impact strength. NOVUS SPEEDWOOD blades are suitable for close-totable continuous topspin play. The feel of NOVUS SPEEDWOOD is relatively stiff (hard), especially when compared with that of NOVUS TOURWOOD. It is exciting and compact. NOVUS SPEEDWOOD is suitable for Chinese style table tennis.

In stock

XIOM Omega 4 IV Pro - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega IV / 4 Pro Version - OFF Table Tennis Rubber

SPEED : 13.8
SPIN : 12.0
PRECISION : 8.3
HARDNESS(SPONGE) : 47.5 degree

EXTRA PLAYING PROPERTIES BY NEW CARBO SPONGE AND TOP LAYER
ADDITIONAL CLICKING FEEL FOR SHARPER CONTROL
EXTRA SPINS WITH NEW CHEMICAL COMPOSITION

Historical evolution towards full "speed-glue" aggression. Based on Hyper Elasto technology the new top sheet matched with upgraded Carbo Sponge offers extra-ordinary playing properties. Feel at the ball contact fully assimilate the clicking sensation generated by speed glues. New chemical composition and additional built-in tension make the ball more spinning and its trajectory significantly higher. OMEGA IV PRO stretches the ball from opponent's court very fiercely after the bounce as if launched from speed-glued rubber.

Omega Series

Historic advantage of rubber technology proven real-play performance after the ban

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

For the true spirit of table tennis

VOC packed speed glues damage the enviroment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."

Amazing new technology for the spirit

True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series, are not only clean and safe but also professonally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

XIOM Omega 4 IV Euro - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega IV / 4 Europe Version - OFF Table Tennis Rubber

SPEED : 12.8
SPIN : 12.0
PRECISION : 9.4
HARDNESS(SPONGE) : 44.0 degree

FOR TECHNICAL STYLE PROS KEEN ON BALANCED AGGRESSION
DEEPER AND LONGER BALL DRAGGING AT THE SURFACE
EXTRA POWER SPINS FROM HIGH-DENSITY CARBO SPONGE

NEWLY INTEGRATED DYNAMICS AND PERFECT HARDNESS FOR RELIABLE CONTROL Hyper Elasto technology rubber upgraded by new chemical composition and new Carbo Sponge. Solid ball-capturing at the surface and perfectly matching sponge hardness promote extra spins and control at ball contact. OMEGA IV EUROPE produces significantly higher ball trajectory to make bigger window over the net. OMEGA IV EUROPE stretches the ball from opponent's court aggressively as if launched from speed-glued rubber. Clicking sensation at the ball contact also reflects the maximized built-in tension simulating full speed-glue effect.

Omega Series

Historic advantage of rubber technology proven real-play performance after the ban

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

For the true spirit of table tennis

VOC packed speed glues damage the enviroment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."

Amazing new technology for the spirit

True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series, are not only clean and safe but also professonally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

TTMaster Fireproof II 2 - Long Pips Rubber similar to Frictionless
TTMaster Fireproof II 2 Long Pips - Table Tennis Rubber

Long pimples rubber providing a very high control thanks to its low speed and the geometric proportion of pimples.

This rubber offers great attack potential. It is suitable for active play as well as the classic defense.

Characteristics

Friction level: 105
Speed: 60/65
Control: 95
Spin immunity: 65
Attack potential: 100

In stock

TTMaster Punto - Long Pips Rubber similar to Frictionless
TTMaster Punto Long Pips - Table Tennis Rubber

Long pimples rubber providing a very high control thanks to its low speed and the geometric proportion of pimples.

This rubber offers great attack potential. It is suitable for active play as well as the classic defense.

Characteristics

Friction level: 100
Speed: 60/65
Control: 100
Spin immunity: 65
Attack potential: 100

In stock

XIOM T-Foil - Table Tennis Rubber Protection Sheet
XIOM T-Foil - Table Tennis Rubber Protection Sheet
Use this thick rubber protection sheet to increase the lifetime of your rubber. The sheet protects the rubber from humidity and damages.
In stock

XIOM Vega Pro - Table Tennis Rubber
XIOM Vega Pro - Table Tennis Rubber

Professional Spin Weapon!

XIOM introduces a highly durable and strong spin generating tensor rubber, XIOM Vega Asian. Innovative enlarged attack window over the net is a speciality of this German rubber.

The XIOM Vega Asian uses the "hyper elasto" technology and a revolutionary black "carbo sponge" - more power to reveal your skills.

Double lifetime and max durability.

Vega Pro has the deeper and longer ball-dragging feel at impact which reflexes upgraded tensile force of rubber to make more spin rotations. Spin-innovated Vega Pro makes higher and more curved ball-trajectory to create the largest safe-zone (big window) over the net. New black Carbo-Sponge maximized the dynamic efficiency to generate additional energy onto the ball. Accurate response to player's intention also makes more opportunities to lead the rally game. Resilient tensile structure of Vega Pro increases the lifetime of rubber to double.

In stock

XIOM Vega Pro - Table Tennis Rubber
XIOM Vega Asian - Table Tennis Rubber

Spin Weapon with Upgraded Speed

Higher Success rate with "Big Window" over the net.
New Black Carbo-sponge to generate more power.
Longer lifetime and durability of the rubber.

Vega Asia construction aims at speed performance for offensive players on the platform of spin-innovation Hyper Elasto. Deeper ball-dragging at the surface for spin and fast repulsion from the matching sponge for speed are superbly balanced. Higher ball-trajectory opens the larger safe-zone (big window) over the net. New black Carbo-Sponge maximized the internal efficiency to generate additional energy onto the ball. More Spin rotations also compensate the speed against air resistance. Resilient tensile structure improves the lifetime of rubber by 30-50%.

In stock

XIOM Vega Pro - Table Tennis Rubber
XIOM Vega Europe - Table Tennis Rubber

Safer Spin attack with upgraded control

  • More chances and less miss-outs with "big window"
  • New Black carbo-sponge to generate more power
  • Longer lifetime and durability of rubber

Vega Europe has the highest ball-trajectory to create a larger safe-zone (big window) over the net. Empirical test shows bigger window effectively increases the success rate of your attack and reduce the chance of miss shots. Very easy to make spins Vega Europe also has the deeper ball catching feel at impact for the control. New black Carbo Sponge maximized the internet efficiency to generate additional energy onto the ball. Ball flies with more power as a result. Resilient tensile structure improves the lifetime of rubber by 30-50%.

In stock

JOOLA iPong Table Tennis Buddy - Training Robot
JOOLA iPong Table Tennis Buddy - Training Robot
  • Easy to use and assemble
  • Select Underspin, Topspin, or Heavy Topspin settings
  • 110 ball capacity; adjustable frequency from 12 to 70-balls per minute
  • Sharpen your skills without need for a training partner
  • Measures 18.75 x 11 x 11 inches (H x W x D); 1-year manufacturer's warranty

iPong is the affordable, portable table tennis practice buddy that plays with you tirelessly. Set your own pace with this attractive accessory, from casual to a blistering ball-feed that will give you a world-class workout. Adjust the iPong to give you underspin, topspin or heavy topspin balls and blast away. No more waiting for a practice partner. More like a live opponent rather than a ‘playback feature,’ iPong can continuously shoot more than 100 balls before reloading. It assembles in minutes. Be the envy of the neighbors when they see this fun unit in action, or keep it as your secret weapon and let them wonder how you improved your game so fast. Use iPong for hours of fun on any table tennis table. It’s a smart way to maximize your use of your existing table and its modern, sleek design is pleasing and fitting for any game room décor.

In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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