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TSP Curl P2 / P-2 - Long Pips Table Tennis Rubber

TSP Curl P2 / P-2 - Long Pips Table Tennis Rubber


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Speed Rating
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Deception Effect
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Hardness
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Product Information

The TSP Curl P2 is considered as a medium pips while it is not. It has exceptional control and behaves like the medium pips.

TSP Curl P2 is now back in our collection since many European top players favored this unique long pimple rubber (about 1,8mm long) with wide pimples. The TSP has re-launched TSP Curl P2 again in 2009.

It is ideal for those who not only want to defend but also want better block and counter possibilities.

TSP Curl Series:

Four types of TSP long pips rubbers have been approved by ITTF. The redesigned CURL rubber sheets P1R, and P3 ALPHA R CURL rubbers have been produced to have the optimum level of playing characteristics of the original designs of the P1 and P3 Alpha CURL rubbers. The latest assortment of ITTF approved TSP CURL products are follows:

P1R has the longest and softest pips among the TSP CURL rubbers produces very deceptive spins and actions after bouncing.

P2 has the same design as before. This CURL produces deceiving spins while allowing you exceptional control.

P3 has the same design as before. This CURL is great for a combination of defensive and offensive play.

P3AlphaR is very pliable and has soft long pips produces more deceptive shots than P3 and P2. It will also absorb the fastest of drives and spins.

tsp curl long pips comparison chart

The OX version comes with a glue sheet. You don't need glue sheet to affix the TSP Curl P2 OX version onto a blade.

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Price: $34.99 
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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>3</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>10</upperLimit> <low>3</low> <medium>8</medium> <high>9</high> <extrahigh>10</extrahigh> <dial>7.25</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>60</upperLimit> <low>37</low> <medium>45</medium> <high>60</high> <dial>55</dial> </hardness> </specification>


Stock Data NoSponge(OX) 0.3~0.6mm 1.0~1.3mm 1.4-1.7mm
Red Yes Yes Yes Yes
Black Yes Yes Yes Yes
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TSP Curl P2 P-2 - Long Pips Table Tennis Rubber


TSP Curl P2 P-2 - Long Pips Table Tennis Rubber

TSP Spectol Soft - Short Pips-out Table Tennis Rubber
TSP Spectol Soft - Short Pips Table Tennis Rubber

TSP’s Spectol Pips Out rubber has been considered by many to be the finest pips out rubber in the world for many years. Many of the top world players including World ,Olympic, European & Asian Champions have used Spectol. Spectol offers the user a resistance to the opponents spins.It also offers  excellent speed and the ability to produce shots that have a slight knuckle-ball effect that opponents can find tricky to follow.

TSP Spectol pips-out gives you great control over your opponents spin. Spectol produces a unique kind of spin of its own that can be troublesome to your opponents. Spectol also produces excellent speed and greatly enhances the backhand side of shakehand players.

Spectol is now available with 21 series sponge for enhanced performance with the 40mm ball.

TSP Spectol, a pimple out rubber, ideal for direct counter attacking tactics close to the table.

In stock

TSP Spectol Soft Speed Sponge - Short Pips-ou Table Tennis Rubber
TSP Spectol Soft Speed Sponge - Short Pips Table Tennis Rubber

TSP’s Spectol Pips Out rubber has been considered by many to be the finest pips out rubber in the world for many years. Many of the top world players including World ,Olympic, European & Asian Champions have used Spectol. Spectol offers the user a resistance to the opponents spins.It also offers  excellent speed and the ability to produce shots that have a slight knuckle-ball effect that opponents can find tricky to follow.

TSP Spectol pips-out gives you great control over your opponents spin. Spectol produces a unique kind of spin of its own that can be troublesome to your opponents. Spectol also produces excellent speed and greatly enhances the backhand side of shakehand players.

Spectol is now available with 21 series sponge for enhanced performance with the 40mm ball.

In stock

TSP Super Spinpips 21 Offensive Sponge - Short Pips-out Table Tennis Rubber
TSP Super Spinpips 21 Offensive Sponge - Short Pips Ping Pong Rubber

TSP Super Spinpips 21 is for both power and control. A very soft and flexible rubber with great rotation.

Super Spinpips is the new re-designed Spinpips. Super Spinpips retrains all of the playing characteristics of the orginal Spinpips. Super Spinpips has excellent speed and a deceptive knuckle-effect. This is the combination of effects for which Spinpips has become so well known at International events since 1988. Super spinpips 21 sponge has a unique top-sheet and the elastic 21-sponge. This combination produces more powerful top-spin shots than the original spin-pips and md spinpips.

TSP SuperSpinPips 21 TSP Super Spinpips-21 has the same unique top sheet as the Super Spinpips, but is combined with the more elastic TSP-21 offensive sponge.

In stock

TSP Spectol 21 Offensive Sponge - Short Pips-out Table Tennis Rubber
TSP Spectol 21 Offensive Sponge - Short Pips Table Tennis Rubber
Rubber has high stability and is good for speedy smashes and sending knuckle balls.  Used by Li Jia Wei of singapore.

The TSP Spectol 21 with hardness of 3 and the orange sponge is to play 40 mm balls. It enhances all of the playing characteristics of Spectol pips-out rubber. This new combination produces a unique kind of spin of its own that can be troublesome for your opponents. This combination can be powerful weapon when used on the backhand side of a shakehand racket.

No speed glue is necessary to generate spin and speed. Put on a TSP Hino-Power or TSP Hino-Speed blade - the domination starts there.

TSP Spectol 21, TSP has managed to give this elastic pimple out rubber more speed with the same control. Suitable for direct attacking at the table.
In stock

Short Pips-out Table Tennis Rubber - XIOM Styx-SP
XIOM Zava 1 - Short Pips Table Tennis Rubber

AMAZING SPINS TO MAKE AGGRESSIVE PARABOLIC CURVE. BUILT-IN SPEED OF NEW GENERATION CONSTRUCTION. SUPERB CONTROL OF KNUCKLE SHOTS AT BLOC.

ZAVA I has the softer pimples-out top sheet with built-in tension to create amazing speed and spin.

New pimple structure and elastic construction based on spin-innovated Hyper Elasto generate unprecedented ball-trajectory among pimples-out rubbers, which also opens a bigger window over the net.

ZAVA I also has the balanced pimples-out performance with well-controlled knuckle shots to keep the unique advantage for pimples-out plays. Feel the sensation of elastic ZAVA I and Win the match with unprecedented pimples-out performance.

In stock

Clippa
Stiga Clippa
Clippa is an offensive world class pips out rubber. Clippa's pips-out surface rubber is combined with a hard sponge. Ideal for fast, attacking play near to the table.
In stock

Radical
Stiga Radical
ACS Technology is now available for pips out players! Stiga's new Radical short pips combines the shock absorption of ACS sponge for control play and the extra ACS power for smashes and attacks. Great for passive and active blocking, and power in counter and smashes. Extremely thin sticky surface with very elastic base.
In stock

XIOM Hyper - Table Tennis Tracksuit
XIOM Excalibur - Table Tennis Tracksuit




In stock

Table Tennis Shirt - XIOM Mercury
XIOM Mercury - Table Tennis Shirt

SUPER LIGHT PREMIUM UNIFORM PERFECTED IN 3 DIMENSIONAL DESIGN.

Elegant but also dynamic design of MERCURY has 3 dimensional patterns. Each cut with one sold color combined to present the professional and the specialized image in total. Nano technology developed ATB-100 also makes MERCURY unique in personal care. Back and under-arm sides adopted the ventilating mesh fabrics to maximize the total function of MERCURY.

1. Color made of high function AERO COOL.
2. Printed information instead of labeled.
3. Shorter neck openings for better fit.
4. Ergonomically curved sleeves.
5. Side panels in single piece AIR MESH for maximum freedom.
6. Lining to stop the shirt sticking out in movements.
7. Back panel in elastic AIR MESH for max freedom and breathing.
8. Horizontal shoulder cut for easier arm movements.
9. Forward balanced different length of front and back.

The measurement shows 1/2 size only. Please use a measuring tape to measure the size of your shirt or shorts. Then compare with this chart. You can send us a shirt or shorts that you wear, and we can find the right size for you.


oh sang eunjoo se hyuk
Japan Open 2009 Pictures: Oh Sang-Eun, Joo Se Hyuk Courtesy: ITTF

In stock

Joola Topas 07 - Table Tennis Shirt
JOOLA Fancy - Table Tennis Shirt

TT polo shirt made with sublimation technology. The sublimation technology is an innovative manufacturing technique for first class support.

In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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