Wow! This is one smart robot. Revolutionary digital controls mean easy, exact regulation of ball speed, wait time, and landing spot. Normal Mode gives you simple manual control over each function. In Drill Mode, run any of the 64 drills stored on the controller. Use PC Mode to create and save drills using a simple interface, then run those drills direct from your PC. Setup Mode lets you calibrate motors to a set standard and select your desired language. Intelligent design allows selection of favored hand so drills run correctly for either right-handers or left-handers. Or tell your robot to throw balls for 5 minutes, and it will automatically calculate how many balls will be thrown in that time. Listen to what top player Samson Dubina has to say: "After training with the Canadian Olympic Team for 3 years, I know what a effective training session consist of. The Robo-Pong 2050 can perform nearly every drill that a 2500 training partner can perform."
Package Includes:
Digital Upgrade Kit
Ball Thrower (w/Oscillation)
Recycling Net System
Side Net Extenders
Rubber Tips Packet
Full Size Control Box
Transformer
Connector Cable
Owner's Manual
Set-up Videotape
48 Orange 40mm Robo-Balls (USA only)
Training Book (USA only)
A Complete Training Program In Only 55 Minutes
As a professional coach, I use my Newgy Robo Pong 2000 almost every day. I have found no more efficient teaching tool for introducing new stroke techniques to my students. In fact, many of my students have purchased a Robo Pong 2000 for home use. I have developed the following drill program to give my students a complete skills practice session in a short period of time. The program consists of eight drills. Allowing for a few minutes to reset the robot between drills and you can complete the whole program in only 55 minutes.
1. Serve Practice (5 minutes)
It may seem strange to you to start a training program off by practicing serves. However, there is no better way to warm-up your spin touch and hand skills. Simply practice your serves putting emphasis on making as much spin as possible as well as good placement.
2. Push Practice (5 minutes)
Set your robot to produce backspin and have it oscillate over the whole table. Practice your pushes with both backhand and forehand. Direct your returns to all areas of the table. Don’t forget to vary the spin of your returns and also make both short and long returns.
3. Loop Practice (10 minutes — 5 minutes with both FH and BH)
Set your robot for backspin and direct the ball to your backhand no oscillation. Using your forehand practice looping and direct your returns to all areas of the table. Start off by making high spin (slower) loops and progress to making faster loop drives. Repeat drill using your backhand
4. Mixed Loop and Push Practice (5 minutes)
Set your robot for backspin and have it oscillate over the whole table. Using both forehand and backhand, alternate loops with pushes. Remember to practice directing your returns over the whole table.
5. Counter Practice (10 minutes — 5 minutes with both FH and BH)
Set your robot to produce topspin and direct the ball to your forehand with no oscillation. Start off with short blocks and gradually lengthen your stoke to produce a counter drive. Finally, finish off with full kill shots. Once again, practice directing your returns to all parts of the table. Reset the robot to direct the ball to your backhand side and repeat the drill using only backhand.
6. Movement Drill (5 minutes)
Set your robot for topspin and have it oscillate over one half of the table. Use only forehand strokes and direct your returns to all parts of the table. Concentrate on using proper 2 step movement technique. Also, set the ball feed at a rate that puts you under pressure to move fast enough.
7. Pivot Drill (5 minutes)
This is also a movement drill. Set your robot for topspin and direct the ball to your wide backhand with no oscillation. This drill consists of making two backhand counters or loops and then pivoting and hitting one forehand from the backhand side (repeat). Both counters and loops strokes should be practiced and your returns should be directed to all areas of the table.
8. Serve Return Drill (5 minutes)
Set your robot to produce a short underspin serve, sidespin can also be added. Oscillate the serves over the whole table. Practice making random drops, flips and long pushes. Emphasis should be placed on making good placements. Try to keep your drops very short and cut the diagonal sidelines with your flips and long pushes.
At the conclusion of this drill program you will have practiced all the basic skills of the game. Of course your own individual style will determine which advanced skills you also need to train. Use this program several times a week and you will see a quick improvement in your overall game.