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TSP X's - ALL Table Tennis Rubber

TSP X's - ALL Table Tennis Rubber


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Performance Rating

Speed Rating
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Spin Rating
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Hardness
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Product Information

The TSP X's has high friction top sheet and high elastic sponge. The TSP X's has speed and spin while still controllable.

TSP X's, a medium hard sponge has been combined with a tacky surface to produce a good mixture between spin, speed and control.

  • For powerful and all-around play to keep up with the modern table tennis game.
  • An all-around rubber with high friction surface for more spin.

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Price: $34.99 
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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>10</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>9.5</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>50</upperLimit> <low>37</low> <medium>45</medium> <high>50</high> <dial>45</dial> </hardness> </specification>


Stock Data 2.2mm 1.9~2.1mm 1.4~1.7mm 1.0~1.3mm
Red No No No No
Black No No No No
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TSP X's - ALL Table Tennis Rubber


TSP X's - ALL Table Tennis Rubber

TSP 730 - Chinese Table Tennis Rubber
TSP 730 - Table Tennis Rubber

TSP 730 rubber was produced as a result of our cooperative effort between TSP and Chinese Research and Development experts. TSP 730 combined a rubber sheet with high coefficient of friction, with fast sponge or great offensive capabilities. TSP 730 allows you to create very spinny shots with great speed, and gives you exceptional control over your opponents offensive shots. TSP 730 gives you exceptional control of your own shots, which will enable you to produce short serves and other shots requiring precise ball placement.

In stock

TSP 730 21 Offensive Sponge - ALL Table Tennis Rubber
TSP 730 21 Offensive Sponge - ALL Table Tennis Rubber

TSP 730 21 sponge (Rose pink color with sponge hardness of 40) is lighter weight than the other 730 sponges. This new sponge is very specialized, and provides powerful topspin as well as defensive spins with the 40mm ball. The unique stickiness of the 730 top sheet is powerful weapon when used with the 40mm ball for serving and allround play.

TSP 730-21 730-21 is a combination of a sticky chinese surface and the japanese TSP-21 offensive sponge. The result is an offensive rubber, which can produce maximum spin and high speed.

In stock

TSP X's F-1 21 Sponge - ALL Table Tennis Rubber
TSP X's F-1 21 Sponge - ALL Table Tennis Rubber

Next version in the F-1 series. High resistance top-sheet combined with Offensive Sponge 21.

TSP X's F1-21 TSP X’s F1 21 is a high friction rubber with an elastic sponge. This combination produces great touch shots and creates power with consistency for allround play. Also, it will give you more feeling for the ball for serving, receiving serves, pushing, counter attacks and smash shots.

  • Soft rubber good for hand smashes and drives.
  • Super performance by F-power.
  • High friction top sheet with F1 technology.
  • Singapore's Lie and Germany's Laura use this rubber.
In stock

TSP uQ - Table Tennis Rubber
TSP uQ - Table Tennis Rubber

Ultra quality with high level control.

Best design giving you stable control over the ball. Control the match and your opponent. Good for women, novice and cutters. For all around control and leverage for your game.

TSP UQ, This competitively priced allround rubber combines a superb feeling for the ball with perfect control.

  • The TSP uQ is an all-round rubber for beginners.
In stock

TSP Tarbit 21 Sponge - Table Tennis Rubber
TSP Tarbit 21 Sponge - Table Tennis Rubber

TSP Tarbit 21 is a high resistance elastic rubber combined with 21 sponge. Rubber with a hard feel and fast pitch.

It is a hitting / smashing rubber.

In stock

TSP Bolt - ALL Table Tennis Rubber
TSP Bolt - ALL Table Tennis Rubber

A soft foam top sheet, very elastic. High control sponge.

TSP Bolt This elastic top sheet is combined with a soft sponge to give you great control. TSP Bolt is characterized by easy handling and stable control on the ball. It is quite popular among all kinds of players ranging from beginners to top players.

Good for all around players and beginners.

In stock

TSP Millitall II - Table Tennis Short Pips-out Rubber
TSP Millitall II - Short Pips Table Tennis Rubber

Easily send back your opponents hard offensive shots with this defensive rubber that is great for chopping.

Millitall-II's pips are thinner than ordinary pips-out rubber with greater space between each pip. The resulting effect of the unique Millitall-II pip design is its capability of producing lower trajectory and bounce on return shots. This makes it difficult for your opponent to drive the ball hard and makes it easier to receive serves.

Millitall-II Soft provides excellent control.

The No Sponge or the OX version:

Millitall-II OX allows defensive players to produce very deceptive shots. The speed and spin is little lower compared with the sponge version of Millitall II. This version creates more knuckle effect than the sponge version.

The pimples of TSP Milli Tall II are thinner than other pimple-out rubbers. There is also more space between the pimples. As a result, this special pimple rubber produces a lower flight curve and bounce of the ball by playing backhand strokes. This effect makes it difficult for your opponent to play hard attacking strokes. It is also easier for you to return your opponent`s serve. TSP Milli Tall II - Soft: Control is excellent! TSP Milli Tall II OX: Produces unusual confusing spin by defensive shots.

In stock

TSP Curl P1R (P1-R P-1 P1 P1-R) - Joo Se Hyuk's Long Pips Table Tennis Rubber
TSP Curl P1R / P1-R / P-1-R - Long Pips Table Tennis Rubber

This is the revised version of TSP Curl P1R which was once banned by ITTF. P1R has the longest and softest pips among the TSP CURL rubbers produces very deceptive spins and actions after bouncing. The best long pips rubbers to generate maximum underspin while cutting a top spin ball. The TSP Curl P1R is for active modern defenders and choppers.

It is not a forgiving rubber for a beginner. Start your chopping game with TSP Curl P3 before migrating to TSP Curl P1R.

TSP Curl P1 R, a long pimple out rubber with profiled pimple surface. The thin pimples made out of soft rubber, support the possibility to produce dangerous defensive shots. It is possible to bring in your own chopping variation, which almost all professional players prefer.

TSP Curl Series:

Four types of TSP long pips rubbers have been approved by ITTF. The redesigned CURL rubber sheets P1R, and P3 ALPHA R CURL rubbers have been produced to have the optimum level of playing characteristics of the original designs of the P1 and P3 Alpha CURL rubbers. The latest assortment of ITTF approved TSP CURL products are follows:

P1R has the longest and softest pips among the TSP CURL rubbers produces very deceptive spins and actions after bouncing.

P2 has the same design as before. This CURL produces deceiving spins while allowing you exceptional control.

P3 has the same design as before. This CURL is great for a combination of defensive and offensive play.

P3AlphaR is very pliable and has soft long pips produces more deceptive shots than P3 and P2. It will also absorb the fastest of drives and spins.

The OX version comes with a glue sheet. You don't need glue sheet to affix the TSP Curl P1R OX version onto a blade.

tsp curl long pips comparison chart

The world top players who use TSP Curl P1R:

  • Joo Se Hyuk - World Top 11 
  • Chen Weixing - World Top 10 
  • Ding Yaping - World Top 92 
  • Evgenij Chtchetinine
In stock

TSP Cut Man - Defensive Japanese Table Tennis Rubber
TSP Cut Man - DEF Table Tennis Rubber

High pitching velocity for killing the opponent. Very easy controlled rubber. This rubber is good for cutting, great for the defensive player.

The TSP CUTMAN rubber is designed for defensive players. Cutman has a unique combination of rubber and sponge. The unique topsheet which makes it easy to chop, is combined with a special elastic sponge designed to absorb the power of your opponents offensive shots while providing great control over your own shots. The unique Cutman topsheet produces amazing underspin shots while maintaining excellent control over your shots.

In stock

TSP Brio Spark sponge - Table Tennis Rubber
TSP Brio Spark sponge - Table Tennis Rubber
TSP BRIO rubber is a superior elastic rubber that provides a hyper-speed effect for your offensive shots. BRIO rubber has a wider sweet spot, made possible by a high-tension top sheet with built-in power. BRIO's top sheet , in combination with its unique elastic sponge, produces more powerful shots with maximum speed. BRIO rubber, when used together with a TSP REFLEX or AWARD table tennis blade provides optimum speed-shots and exceptional spin with the 40mm ball.
In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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