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TSP X's F-1 21 Sponge - ALL Table Tennis Rubber

TSP X's F-1 21 Sponge - ALL Table Tennis Rubber


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Performance Rating

Speed Rating
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Spin Rating
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Hardness
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Product Information

Next version in the F-1 series. High resistance top-sheet combined with Offensive Sponge 21.

TSP X's F1-21 TSP X’s F1 21 is a high friction rubber with an elastic sponge. This combination produces great touch shots and creates power with consistency for allround play. Also, it will give you more feeling for the ball for serving, receiving serves, pushing, counter attacks and smash shots.

  • Soft rubber good for hand smashes and drives.
  • Super performance by F-power.
  • High friction top sheet with F1 technology.
  • Singapore's Lie and Germany's Laura use this rubber.

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Price: $38.99 
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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>10</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>9.75</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>50</upperLimit> <low>37</low> <medium>45</medium> <high>50</high> <dial>35</dial> </hardness> </specification>


Stock Data 2.2mm 1.9~2.1mm 1.4~1.7mm
Red No No No
Black No No No
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TSP X's F-1 21 Sponge - ALL Table Tennis Rubber


TSP X's F-1 21 Sponge - ALL Table Tennis Rubber

XIOM Omega 2 II Asia - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega II / 2 Asian Version - OFF Table Tennis Rubber

Awesome power and extra precision. Performance approved by top players.

Performance in real-life play among top players already proved the awesome power of OMEGA II. Professionals have been amazingly successfull with OMEGA II in their competitions after the speed glue ban by ITTF. Without a help of any illegal substances like boosters, breakthrough technology TENSOR BIOS integrated the maximum internal tension into OMEGA II. OMEGA II itself without any speed glues or boosters demonstrates even more powerful performance than any rubbers heavily glued. Extra precision in control also gives the big advantage to your high speed game.

OMEGA II developed for the top players of very offensive style needs a few days of practice for full adoption, simply because the power of built-in effect is far beyond your experience.

Omega Series

Historic advantage of rubber technology proven real-play performance after the ban

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

For the true spirit of table tennis

VOC packed speed glues damage the enviroment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."

Amazing new technology for the spirit

True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series, are not only clean and safe but also professonally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

Tackifire Drive
Butterfly Tackifire Drive
Butterfly Tackifire Drive is a specially developed elastic sponge to crush the "speed" barrier for tacky surface rubbers. Specifically made for the player wanting an all-around game with good spin.
In stock

Express
Nittaku Express
Nittaku Express gives you all you dream of in a pips-out rubber sheet: superb speed, excellent control against the spin player, great offensive potential. Neutralize your opponent and take over!
In stock

CHAMPION Precision SH Table Tennis Balls
CHAMPION Precision SH 120 Box of Balls 3-Star - Table Tennis Balls

The CHAMPION SH 120 is a tournament and club quality 3-star 40 mm balls. The box contains 3-star 120 table tennis balls. This CHAMPION table tennis ball is super hard.

Never run out of ping pong balls again in your practice session or at family get together. The TSP 1 stars ball are for practice only, and require 3 stars balls in tournaments.

The Stars on the table tennis ball indicate the quality of the table tennis ball: 3 stars is the highest, indicating that it is of the best quality, 2 stars is for practice, 1 star is for family and recreation.

Select the color of the table tennis ball based on the floor color. If you are playing on a yellow gym floor, select white balls. Select orange balls if the floor is red, blue, green etc... 

ITTF Table Tennis Rule about table tennis balls:

2.3 THE BALL

2.3.1 The ball shall be spherical, with a diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid or similar plastics material and shall be
white or orange, and matt.

About CHAMPION

The CHAMPION brand is the leading table tennis brand in Korea. The Champion brand was founded in 1976. The CHAMPION brand became the sponsor of Asian Games in 1986, later they have become the sponsors of 1988 Olympics and 2002 Busan Asian games. The CHAMPION ping pong tables are being used in these world class tournaments. Ryu Seung Min of Korea ranked 8 in the world and the 2004 Olympic Champion is the official ambassador of CHAMPION.

CHAMPION makes table tennis blades, table tennis balls, table tennis paddles, table tennis rackets, table tennis rubbers, table tennis apparels, ping pong tables and table tennis tables. The CHAMPION table tennis equipments and table tennis products are available in Korea and now in the United States Of America. You can read about CHAMPION table tennis products here.

In stock

TSP Reflex 50 Award Offensive Chinese Style Penhold - OFF Table Tennis Blade
TSP Reflex 50 Award Offensive Chinese Style Penhold

The TSP Reflex 50 Award Offensive has western Hiroshi hard wood and combination of high resistance black material. Great for close to the table smashing and shot game.

This blade is made of a special construction that utilizes a lamination of specialized rubber between the blade and the grip. This creates an amazing flexibility and allows a very large sweet spot with excellent spin, speed and control.

The TSP Reflex series of blades are best sellers in Europe and Asia. The players trust its consistent performance.


80 +- 5 g
154mm 151mm 6mm 84mm
In stock

Blockman Chinese Style Penhold from TSP
TSP Blockman Chinese Style Penhold - DEF Table Tennis Blade

Higher grain wood makes this blade idea for pushing and blocking.

75 +- 5 g 153 mm 153 mm 6.2 mm 85 mm
In stock

TSP Offensive Reflex Chinese Penhold - OFF Table Tennis Blade
TSP Offensive Reflex Chinese Penhold - OFF Table Tennis Blade

The TSP Reflex Offensive is made from high resistance Hiroshi material. Grips ball firmly to increase speed. For power drive and power smashes, good for short game.

This blade is made of a special construction that utilizes a lamination of specialized rubber between the blade and the grip. This creates an amazing flexibility and allows a very large sweet spot with excellent spin, speed and control.

The TSP Reflex series of blades are best sellers in Europe and Asia. The players trust its consistent performance.

80 +- 5 g 154 mm 152 mm 6 mm 83 mm 24 mm
In stock

TSP New Spin Chinese Style Penhold - OFF Table Tennis Blade
TSP New Spin Chinese Style Penhold - OFF Table Tennis Blade

Explode with very fast drives and smashes with this blade, made partly from fiber glass.

The TSP Newspin is a 7-ply offensive glass fiber blade.

Glassfiber x Red glue sheets = Spin and Power!

90 +- 5 g 160 mm 150 mm 6.5 mm 82 mm
In stock

TSP Euro Spin Chinese Style Penhold - ALL Table Tennis Blade
TSP Euro Spin Chinese Style Penhold - ALL Table Tennis Blade

The TSP Euro Spin has very good balance of weight to execute powerful drives.

80 +- 5 g 153 mm 151 mm 5.5 mm 84 mm
In stock

TSP Hunter Japanese Penhold (single ply) - OFF Table Tennis Blade
TSP Hunter Japanese Penhold (single ply) - OFF Table Tennis Blade

The TSP Hunter is a high power Japanese penhold blade with 10mm thickness. The TSP Hunter is little lighter when comparing to other single ply Japanese penhold blades.

95 +- 5 g 144 mm 133 mm 10 mm 83 mm 21 mm
In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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