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TSP Millitall II - Short Pips Table Tennis Rubber

TSP Millitall II - Short Pips Table Tennis Rubber


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Product Information

Easily send back your opponents hard offensive shots with this defensive rubber that is great for chopping.

Millitall-II's pips are thinner than ordinary pips-out rubber with greater space between each pip. The resulting effect of the unique Millitall-II pip design is its capability of producing lower trajectory and bounce on return shots. This makes it difficult for your opponent to drive the ball hard and makes it easier to receive serves.

Millitall-II Soft provides excellent control.

The No Sponge or the OX version:

Millitall-II OX allows defensive players to produce very deceptive shots. The speed and spin is little lower compared with the sponge version of Millitall II. This version creates more knuckle effect than the sponge version.

The pimples of TSP Milli Tall II are thinner than other pimple-out rubbers. There is also more space between the pimples. As a result, this special pimple rubber produces a lower flight curve and bounce of the ball by playing backhand strokes. This effect makes it difficult for your opponent to play hard attacking strokes. It is also easier for you to return your opponent`s serve. TSP Milli Tall II - Soft: Control is excellent! TSP Milli Tall II OX: Produces unusual confusing spin by defensive shots.

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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>5</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>3.5</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>50</upperLimit> <low>37</low> <medium>45</medium> <high>50</high> <dial>35</dial> </hardness> </specification>


Stock Data 1.9~2.1mm 1.7~1.9mm 1.4~1.7mm 1.0~1.3mm NoSponge (OX)
Red No Yes No No No
Black No No No No Yes
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TSP Millitall II - Table Tennis Short Pips-out Rubber


TSP Millitall II - Table Tennis Short Pips-out Rubber

TSP Gaia Offensive FL - OFF Table Tennis Blade
TSP Gaia Offensive FL - OFF Table Tennis Blade

The TSP Gaia is a 5-ply offensive blade.

A very well balanced racket with excellent control. Usable with a variety of techniques. For players with power and stability.

85 +- 5 g 157 mm 150 mm 6.6 mm 100 mm 23 mm
In stock

XIOM Yanus Def + Off Hybrid Rubber - German Tensor Table Tennis Ping Pong Rubber with control
XIOM Yanus Def + Off Hybrid - DEF Table Tennis Rubber

Double-faced defensive rubber powered by tensor technology Def-Off hybrid weapon.

A very special pimples-in rubber developed for modern hybrid/defensive players. TENSOR technology also created new paradigm for hybrid rubbers. Modern hybrid players should effectively combine cut defense and top spin attack. YANUS DF has extremely soft top sheet and sponge to provide extra control advantage. Stability and precision at cut defense are improved far over classic sticky defensive rubbers. On the contrary, the very high level of speed glue effect has been permanently incorporated in YANUS DF to make aggressive top spin attacks. YANUS DF can add the advantage of unexpected topspin attack without a help of speed glue to leverage your defensive game.

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Joola Antitop Toni Hold - Table Tennis Rubber
JOOLA Antitop Toni Hold - Anti Table Tennis Rubber

Classic - absorbs your opponent's spin totally!

The original among the anti rubbers - unrivalled when speaking of total control. The absolutely best answer to topspin and strong spin. Exclusively for JOOLA.

Strategy DEF - / DEF extrem
Speed low
Spin low
Control extra high
Hardness 40 degree
In stock

Joola Gold 3-Star table tennis balls
JOOLA Gold 3-Star - Table Tennis Balls

Made from best celluloid and checked at every stage of production, therefore there is hardly any variation in diameter, weight and roundness from one ball to another. However, the decisive factor for the use of a ball in top performance table tennis is its consistent hardness, as this is the only way to guarantee an even ball bounce and the best practice. Therefore every ball is tested again using this criterion and only the best are selected. JOOLA GOLD, the ball of the best!! JOOLA GOLD is the ball chosen by the EUROPE TOP 12 tournament in Frankfurt 2008 and the German Cup winners 2007, the TTC Zugbrücke Grenzau.

The Stars on the table tennis ball indicate the quality of the table tennis ball: 3 stars is the highest, indicating that it is of the best quality, 2 stars is for practice, 1 star is for family and recreation.

Select the color of the table tennis ball based on the floor color. If you are playing on a yellow gym floor, select white balls. Select orange balls if the floor is red, blue, green etc... 

ITTF Table Tennis Rule about table tennis balls:

2.3 THE BALL

2.3.1 The ball shall be spherical, with a diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid or similar plastics material and shall be
white or orange, and matt.

About JOOLA

The German brand JOOLA has its origin in the 1950s when it was popular to combine the names of companies and cities. The sports department of the department store JOOss in LAndau was involved in the production of the first table tennis tables in 1952. JOOLA a prime sponsor of major events worldwide also sponsor world class players like Chen Weixing, Rosskopf, Ameli Soulja, Thomas Keinath.

JOOLA makes table tennis blades, table tennis balls, table tennis paddles, table tennis rackets, table tennis rubbers, table tennis apparels, table tennis glues, ping pong tables and table tennis tables. You can read about JOOLA table tennis products here.

In stock

CHAMPION Competition CS3 Table Tennis Balls
CHAMPION Premium 12 Balls Box (white) - Table Tennis Balls

The CHAMPION Premium is a club quality 2-star 40 mm ball. This last for longer than a 3 star ball.

The Stars on the table tennis ball indicate the quality of the table tennis ball: 3 stars is the highest, indicating that it is of the best quality, 2 stars is for practice, 1 star is for family and recreation.

Select the color of the table tennis ball based on the floor color. If you are playing on a yellow gym floor, select white balls. Select orange balls if the floor is red, blue, green etc... 

ITTF Table Tennis Rule about table tennis balls:

2.3 THE BALL

2.3.1 The ball shall be spherical, with a diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid or similar plastics material and shall be
white or orange, and matt.

About CHAMPION

The CHAMPION brand is the leading table tennis brand in Korea. The Champion brand was founded in 1976. The CHAMPION brand became the sponsor of Asian Games in 1986, later they have become the sponsors of 1988 Olympics and 2002 Busan Asian games. The CHAMPION ping pong tables are being used in these world class tournaments. Ryu Seung Min of Korea ranked 8 in the world and the 2004 Olympic Champion is the official ambassador of CHAMPION.

CHAMPION makes table tennis blades, table tennis balls, table tennis paddles, table tennis rackets, table tennis rubbers, table tennis apparels, ping pong tables and table tennis tables. The CHAMPION table tennis equipments and table tennis products are available in Korea and now in the United States Of America. You can read about CHAMPION table tennis products here.

In stock

TSP Super Spinpips - Short Pips-out Table Tennis Rubber
TSP Super Spinpips - Short Pips Table Tennis Rubber

TSP Super Spinpips is a flexible rubber & Great improvements have been made in the shape of the pips. This soft rubber has great stability with excellent rotation.

Super Spinpips is the new re-designed Spinpips. Super Spinpips retrains all of the playing characteristics of the orginal Spinpips. Super Spinpips has excellent speed and a deceptive knuckle-effect. This is the combination of effects for which Spinpips has become so well known at International events since 1988. Super spinpips 21 sponge has a unique top-sheet and the elastic sponge. This combination produces more powerful top-spin shots than the original spin-pips and md-spin pips.

TSP Super Spinpips is a newly designed pimple out rubber. It has retained all the essential playing characteristics of the original Spinpips rubbers. It provides excellent speed and an amazing long pimple effect. The interplay of these attributions has made Spinpips so popular at international events. Super Spinpips has a unique top sheet and an elastic sponge. This combination produces a powerful top-spin and a fine balance of speed and control. Super Spinpips has effectively more speed and control than the original Spinpips.

In stock

TSP Spectol Soft Speed Sponge - Short Pips-ou Table Tennis Rubber
TSP Spectol Soft Speed Sponge - Short Pips Table Tennis Rubber

TSP’s Spectol Pips Out rubber has been considered by many to be the finest pips out rubber in the world for many years. Many of the top world players including World ,Olympic, European & Asian Champions have used Spectol. Spectol offers the user a resistance to the opponents spins.It also offers  excellent speed and the ability to produce shots that have a slight knuckle-ball effect that opponents can find tricky to follow.

TSP Spectol pips-out gives you great control over your opponents spin. Spectol produces a unique kind of spin of its own that can be troublesome to your opponents. Spectol also produces excellent speed and greatly enhances the backhand side of shakehand players.

Spectol is now available with 21 series sponge for enhanced performance with the 40mm ball.

In stock

TSP Super Spinpips 21 Offensive Sponge - Short Pips-out Table Tennis Rubber
TSP Super Spinpips 21 Offensive Sponge - Short Pips Ping Pong Rubber

TSP Super Spinpips 21 is for both power and control. A very soft and flexible rubber with great rotation.

Super Spinpips is the new re-designed Spinpips. Super Spinpips retrains all of the playing characteristics of the orginal Spinpips. Super Spinpips has excellent speed and a deceptive knuckle-effect. This is the combination of effects for which Spinpips has become so well known at International events since 1988. Super spinpips 21 sponge has a unique top-sheet and the elastic 21-sponge. This combination produces more powerful top-spin shots than the original spin-pips and md spinpips.

TSP SuperSpinPips 21 TSP Super Spinpips-21 has the same unique top sheet as the Super Spinpips, but is combined with the more elastic TSP-21 offensive sponge.

In stock

TSP Real - Table Tennis Rubber with built-in power OFF Offensive
TSP Real - OFF Table Tennis Rubber

The built-in power of TSP Real rubber will give you great speed and spin. Special Chemicals are used to maximize the elasticity of its combination of natural and high tech synthetic rubbers. These chemicals allow molecules to be more tightly united to produce maximum power and spin with 40 mm ball.

Soft Rubber with Destructive Power, Intense Spin and High Speed.

The TSP Real is similar to DHS Hurricane III Provisional Version with the many layers of speed glue. The Speed Glue effect lasts for many months. No need to speed glue TSP Real.

The new "Built-in Power" System with built-in fresh glue effect brings additional dynamic and spin.

In stock

TSP Triple Spin Chop Sponge - Defensive Table Tennis Rubber
TSP Triple Spin Chop Sponge - DEF Table Tennis Rubber

The TSP Triple Spin Chop Sponge has a slight soft finish. The TSP Triple Spin Chop is soft and generate high rotations on the ball. It has outstanding stability.

Suitable for classic defense. Can generate very spinny defensive shots.

By this new rubber, the sticky surface of the popular TSP TRIPLE SPIN rubber has been combined with a slower sponge specially designed for defensive players. As a result, TSP TRIPLE SPEED CHOP gives optimal control by defensive shots.

Due to the sticky surface extraordinary spin variations can be produced, which are the forerunners of effective disturbing shots. A rubber which defensive players have been looking for for a long time.

TSP Triple Spin Chop, with this new rubber, the sticky surface of the popular TSP Triple Spin rubber has been combined with a slower sponge, specially designed for defensive players. As a result, TSP TRIPLE SPIN CHOP gives optimal control at defensive shots. Due to the sticky surface extraordinary spin variations can be produced, which are the forerunners of effective disturbing shots.

In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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