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TSP Triple 21 Offensive Sponge - ALL Table Tennis Rubber

TSP Triple 21 Offensive Sponge - ALL Table Tennis Rubber


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Product Information

TRIPLE 21-Offensive Sponge (orange color) has a sponge hardness of 37.

The unique elastic top sheet of TRIPLE is very powerful in its production of topspin shots with the 40mm ball. The special 21-Offensive sponge provides exceptional spin for powerful topspin shots with the 40mm ball especially when used with a faster blade like TSP BalsaFiber 8.5. TRIPLE 21 Offensive Sponge is designed to be the standard for use with 40mm ball in the years to come.

TSP Triple 21 TSP Triple 21 has the unique elastic top sheets of TRIPLE, that is very powerful in its production of topspin shots. The special 21 offensive orange sponge provides exceptional spin for powerful topspin shots and produces quick effective counter-drive shots in your play.

The TSP Triple 21 is good for intermediate level players.

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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>9.95</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>10</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>50</upperLimit> <low>37</low> <medium>45</medium> <high>50</high> <dial>37</dial> </hardness> </specification>


Stock Data 2.15~2.2mm 1.7~1.9mm 1.4~1.7mm 1.0~1.3mm
Red No No No No
Black Yes No No No
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TSP Triple 21 Offensive Sponge - ALL All-round Table Tennis Rubber


TSP Triple 21 Offensive Sponge - ALL All-round Table Tennis Rubber

TSP T-REX - ALL All-round Tacky Table Tennis Rubber
TSP T-REX - ALL Table Tennis Rubber

T-REX is a balanced high-performance inverted (pimples-in) rubber which supplies a rare abundance of control, spin and speed. The renowned tackiness of the expert top-sheet produces amazing ball control for your shots upon impact. The unique elastic sponge will supply the power of for both tremendous spin and speed. The unusual elasticity of the sponge is the component responsible for maintaining T-REX's well balanced combination of both spin and speed. T-REX provides the elements in a rubber sheet necessary for both subtle and precise ball touch. as well as, the power for commanding shots with excellent spin and speed.

TSP T-Rex T-Rex is an outstanding, well-balanced top-performance rubber with high control, much spin and enormous speed. The special grip of this high quality surface leads to an extraordinary control of your play. The unique, elastic sponge allows an optimal, well-balanced combination of spin and speed.

In stock

TSP T-REX Hard Sponge - ALL Table Tennis Rubber
TSP T-REX Hard Sponge - ALL Table Tennis Rubber

T-REX is a balanced high-performance inverted (pimples-in) rubber which supplies a rare abundance of control, spin and speed. The renowned tackiness of the expert top-sheet produces amazing ball control for your shots upon impact. The unique elastic sponge will supply the power of for both tremendous spin and speed. The unusual elasticity of the sponge is the component responsible for maintaining T-REX's well balanced combination of both spin and speed. T-REX provides the elements in a rubber sheet necessary for both subtle and precise ball touch. as well as, the power for commanding shots with excellent spin and speed.

TSP T-Rex T-Rex is an outstanding, well-balanced top-performance rubber with high control, much spin and enormous speed. The special grip of this high quality surface leads to an extraordinary control of your play. The unique, elastic sponge allows an optimal, well-balanced combination of spin and speed.

In stock

TSP BJorn - Table Tennis Rubber with Built-in power and soft sponge
TSP BJorn - OFF Table Tennis Rubber

This rubber uses high tension and creates a large rebound effect - rebound affect caused by high density polymer. This rubber used by Shiuen Liu (China)

TSP Bjorn is a superior, very special high-tension rubber that produces hyper-speed offensive shots. The extraordinary elasticity of TSP BJorn's synthetic high-tension top sheet combined with its unique soft sponge will give you a great combination of power and speed. The added power and speed provides a great advantage for victory over any opponent. TSP BJorn rubber when combined with a TSP award, Hino-carbon, Newspin or CG-40 table tennis blade provides optimum speed shots with excellent control.

TSP BJorn has more speed than TSP Actor and TSP Real. The TSP Real is similar to DHS Hurricane III Provisional Version with many layers of speed glue. This Japanese rubber lasts for many months with the same speed glue effect. Not need to speed glue TSP BJorn.

The new "Built-in Power" System with built-in fresh glue effect brings additional dynamic and spin.

TSP BJORN is the ideal rubber for players who prefer the powerful offensive game. The combination between a soft sponge and an extremely elastic top rubber layer makes it possible to play fast and strong topspins. The soft sponge guarantees very good control by passive hitting techniques over the table (chop ball/blocking). By active hitting techniques (top spin/shot) TSP BJORN seems to explode, but the good control remains.

In stock

TSP Actor - Offensive Japanese Table Tennis Rubber
TSP Actor - OFF Table Tennis Rubber

TSP Actor is a unique soft elastic built-in power rubber that will give you great power and control. Its advanced molecular composition gives you a top sheet that will maximize the elasticity of it's synthetic rubber and the adhesive power of its natural rubber content. The unique compound of both natural and state of the art synthetic allow TSP Actor to produce the ultimate in powerful, offensive spins.

Victor SANCHEZ of Spain uses TSP Actor in world class tournaments.

TSP Actor has more speed than TSP Real and softer sponge. The TSP Real is similar to DHS Hurricane III Provisional Version with many layers of speed glue.This Japanese rubber lasts for many months with the same speed glue effect. Not need to speed glue TSP Actor.

The new "Built-in Power" System with built-in fresh glue effect brings additional dynamic and spin.

TSP ACTOR is a dynamic, offensive rubber with soft feeling. The medium hard sponge furthers a powerful, offensive game with enough control for the game close to the table.

In stock

TSP Brio Spark sponge - Table Tennis Rubber
TSP Brio Spark sponge - Table Tennis Rubber
TSP BRIO rubber is a superior elastic rubber that provides a hyper-speed effect for your offensive shots. BRIO rubber has a wider sweet spot, made possible by a high-tension top sheet with built-in power. BRIO's top sheet , in combination with its unique elastic sponge, produces more powerful shots with maximum speed. BRIO rubber, when used together with a TSP REFLEX or AWARD table tennis blade provides optimum speed-shots and exceptional spin with the 40mm ball.
In stock

TSP Brio - High Speed Table Tennis Rubber with Bult-in power
TSP Brio - Table Tennis Rubber

TSP BRIO rubber is a superior elastic rubber that provides a hyper-speed effect for your offensive shots. BRIO rubber has a wider sweet spot, made possible by a high-tension top sheet with built-in power. BRIO's top sheet, in combination with its unique elastic sponge, produces more powerful shots with maximum speed. BRIO rubber, when used together with a TSP REFLEX or AWARD table tennis blade provides optimum speed-shots and exceptional spin with the 40mm ball.

TSP BRIO is a highly elastic offensive rubber, which gives your shots extreme acceleration. The TSP BRIO rubber has a wider sweet spot, made possible by a dynamic, high-tension top sheet with "built-in-power" effect. BRIO's surface, in combination with its unique elastic sponge, allows extremely effective shots with maximum speed.

TSP Real`s harder sponge gives your shots optimal acceleration. TSP REAL is especially suitable for players, who want to win the point quickly.

In stock

TSP Final Speed Sponge 44 - Table Tennis Rubber
TSP Final Speed Sponge 44 - Table Tennis Rubber

The TSP Final Speed Sponge 44 has less spin but has more speed for drives and smash.

This rubber is to play 44 mm ball.

In stock

XIOM Vega Pro - Table Tennis Rubber
XIOM Vega Europe - Table Tennis Rubber

Safer Spin attack with upgraded control

  • More chances and less miss-outs with "big window"
  • New Black carbo-sponge to generate more power
  • Longer lifetime and durability of rubber

Vega Europe has the highest ball-trajectory to create a larger safe-zone (big window) over the net. Empirical test shows bigger window effectively increases the success rate of your attack and reduce the chance of miss shots. Very easy to make spins Vega Europe also has the deeper ball catching feel at impact for the control. New black Carbo Sponge maximized the internet efficiency to generate additional energy onto the ball. Ball flies with more power as a result. Resilient tensile structure improves the lifetime of rubber by 30-50%.

In stock

JOOLA Express One I 1 - Table Tennis Rubber
JOOLA Express X-plode Sensitive - OFF Table Tennis Rubber

The new version of the soft X-Joola Plode! The touch-sensitive-effect of the Joola X-mediated Sensitive Plode a special kind of feeling for the ball While the first touch of the ball is very sensitive to and controlled, shows the Joola Plode Sensitive X-ball bounce in his whole class: "x-Plode-like" catapults the ball from the surface.The latest "JOOLA Green Power Technology" in the X-Joola Plode Sensitive provides unique, integrated in the rubber, table tennis surface!

Strategy ALL/OFF Extreme
Speed extreme
Spin extra high
Control high
Hardness 45-50 degree
In stock

Joola Tango Ultra - Short Pips-out Table Tennis Rubber
JOOLA Express Ultra - Short Pips Table Tennis Rubber

Speed glueing became popular with short pimple users a long time ago. The time is now right to introduce EXPRESS Ultra, the pimples out version with incorporated speed glue effect – the short pimple designed for professionals and ambitious offensive players.

Strategy DEF / OFF extreme
Speed extreme
Spin medium
Control extra high
Hardness 40 degree
In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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