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JOOLA Mambo C - OFF Table Tennis Rubber

JOOLA Mambo C - OFF Table Tennis Rubber


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Hardness
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Product Information

MAMBO C is the rubber for the hardest topspins and extreme fresh glueing. It is the advancement of a classic Japanese offensive rubber. The upper surface is not only of the very best quality promising best longevity but also extremely grippy.

However, the typical MAMBO sound can only be heard when the rubber is heavily stretched at fresh glueing and only then does MAMBO C reach its performance limits. Special glueing instructions for MAMBO C are included in the packing.

MAMBO C Top Competition - the rubber for the top players in the world.

Strategy OFF - / OFF extreme
Speed extreme
Spin high
Control medium
Hardness 45 degree

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Price: $38.97 
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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>16</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>10</dial> </spin> <control> <lowerLimit>0</lowerLimit> <upperLimit>10</upperLimit> <low>3</low> <medium>5</medium> <high>8</high> <extrahigh>10</extrahigh> <dial>7</dial> </control> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>50</upperLimit> <low>37</low> <medium>45</medium> <high>50</high> <dial>45</dial> </hardness> </specification>


Stock Data 2.0mm MAX
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Joola Mambo C - Table Tennis Rubber


Joola Mambo C - Table Tennis Rubber

XIOM Zetro Quad (Novus Carbon; Hinoki Carbon) - OFF Table Tennis Blade
XIOM Zetro Quad (Novus Hinoki Carbon) - OFF+ Table Tennis Blade

Innovative topspin weapon by “QUAD” technology
Ideal balance for modern offensive players

ZETRO QUAD is a blade for topspin. Aiming of ZETRO QUAD is purely the improvement of the ability of topspin. “QUAD” means our innovative technology of using four layers of artificial materials sophisticatedly. Zylon fiber which directly placed under top layers increases the ability of grabbing ball. Soft carbon fiber under middle layers adjusts overall performance, and at the same time reduces the unnatural feel which is the shortcoming of Zylon fiber. Top layer of selected KISO HINOKI guarantees comfortable feel. The result is great ability of topspin. Making heavy topspin is effortless, and even secure. Players will always be able to take initiative of their game by effective preparatory topspin attack, and keep it by continuous topspin from any distance.

NOVUS HINOKI CARBON
SUPER COMBINATION OF POWER AND STABILITY

The variation of NOVUS HINOKI CARBON is greatly expanded by the addition of new model. NOVUS HINOKI CARBON is the combination of legendary KISO HINOKI wood and advanced technologies. ENERGY CARBON is newly developed carbon of enhanced energy efficiency, and provides better feel and more power than conventional carbon fibers. QUAD is another new technology of sophisticatedly adjusting the performance of table tennis blade. All blades of NOVUS HINOKI CARBON family are fast, and suitable for power play. But KISO HINOKI grants them very comfortable feel and high level of stability.

Compared to NOVUS TOUR CARBON, NOVUS HINOKI CARBON is more “repulsive”. It means that NOVUS HINOKI CARBON gives ball more speed along with the increase of impact strength. It also means that player can easily select his/her technique between topspin and hard smash. The feel of NOVUS HINOKI CARBON is mild and stiff (hard). Though these blades give hard feel except for ZETRO QUAD, they also give mild and comfortable feel. It is the reason of their ease of use.

In stock

Ping Pong Blade - JOOLA Wing Fast Shakehand, Penhold
JOOLA Wing Passion Extreme Shakehand, Penhold - OFF Table Tennis Blade

CS- (crystal-structure) Carbon imparts a totally new balance of spin and speed. The uncompromising offensive blade provides speed without loss of spin at topspin shots. The enlarged sweet spot, permits the stroke to become a deadly weapon, difficult for the opponent to handle.
  • approx. 85-90 gr.
  • 3+2 Fineline, CS-Carbon, Kiri
  • Speed: extreme
  • Control: medium-high
Speed button fast Control button medium


Technology

Made in Sweden
WSI

Wing-Shaft-Integration Technology – Exclusively from JOOLA! Wing-shaped handle reinforcement

In stock

Kevtech WRB
Stiga Kevtech WRB
This is the great Kevtech blade with the WRB system with hollow handle. The Kevtech blade is an updated, virtually same version of the Kevlar blade. Kevtech balances speed, weight, and flexibility to produce an unbeatable formula. Players will feel exceptional control without sacrificing elasticity due to the choice woods and supple hi-tech Kevlar material. This lightweight combination will provide the ultimate protection against all your opponents. This blade is ideal for aggressive players who depend on fast racket speed to gain the upper hand.
In stock

CC 7
Stiga CC 7
The CC7 blade is a more powerful blade than the CC5. This blade is recommended for highly skilled attackers with excellent technique. The CC7 blade is outstanding when you are playing back off the table and getting into topspin rallies. With this blade you can feel the long trajectory in your topspin strokes and gain control over the game. If you like to play topspin against topspin, then this is the blade for you. The very unique CC blades are developed in close cooperation with Liu Guoliang, Xu Xin and other members of the Chinese National Team. The Chinese team is always talking about how important the trajectory of the ball is. With a longer trajectory you can push your opponent away from the table and take control of rallies and the game. Long trajectory and power were the primary demands of the Chinese National Team, so in combination with STIGA's know-how in blade manufacturing, the CC5 and CC7 were developed to meet those demands. Both the CC5 and CC7 have carbon layers inside, along with STIGA's famous NCT and Crystal treatment on the surface.
In stock

JOOLA Express One I 1 - Table Tennis Rubber
JOOLA Phoenix - OFF Table Tennis Rubber

New from JOOLA, after intensive research. Highest-grade high-tech rubber with factory-tuned sponge allows you to relive the days of Japanese speed-glued rubber. Speed, spin, and feel are at an optimum with Phenix, and the durable rubber surface gives terrific longevity. Suits the powerful-spin player.

You won’t be disappointed—the speed-glue feel has emerged from the ashes!

Strategy ALL/OFF Extreme
Speed extreme
Spin extra high
Control high
Hardness 45-50 degree
In stock

JOOLA Express Two 2 II - Table Tennis Rubber
JOOLA Express Two 2 - OFF Table Tennis Rubber

Get off to a flying start with technology "Made in Germany"!

The Green Power technology developed by JOOLA takes off! With the speed glue ban coming into force very soon, JOOLA express is available now. The integral power developed for the Energy rubbers, which provides excellent speed glueing effect, has been further improved. JOOLA express is the rubber for the top player who needs 100% spin and speed. For all former speed gluers the JOOLA express is an absolute must! No glueing before the game but still the full power of the speed glueing effect is still included in the rubber, as well as in the price!

The soft version (42.5 degree) of the JOOLA express suits players, who demand precise topspin and backspin strokes, without losing the power of JOOLA express in open play.

Strategy ALL / OFF+
Speed fast
Spin extra high
Control extra high
Hardness 42.5 degree
In stock

JOOLA Energy Xtra - OFF Offense Offensive Table Tennis Rubber
JOOLA Energy Xtra - OFF Table Tennis Rubber

Last year saw the introduction of the highly successful JOOLA energy, but now, JOOLA energy X-tra takes this one step further. The 37.5 degree soft sponge with the inclusive speed glue effect provides for even more spin and speed. It is especially suited to players who put emphasis on control of their strokes without renouncing the advantages of speed glueing.

Advanced development of "JOOLA Green Power" technology. The 37.5 degree soft sponge provides incorporated speed-gluing effect in a new dimension, for even more spin and speed.

Joola Green Power Technology:

Green Power is a rubber technology, whereby the performance achieved from fresh glueing is permanently incorporated into the rubber. Trajectory, playing feeling and the sound of fresh glueing are ever present features of this new product.

Incorporated speed glueing effect.

The Joola Energy X-tra gives consistent performance for longer than the regular Joola Energy rubber.

Strategy DEF extreme / OFF extreme
Speed fast
Spin extra high
Control extra high
Hardness 37.5 degree
In stock

JOOLA Express One I 1 - Table Tennis Rubber
JOOLA Express X-plode Sensitive - OFF Table Tennis Rubber

The new version of the soft X-Joola Plode! The touch-sensitive-effect of the Joola X-mediated Sensitive Plode a special kind of feeling for the ball While the first touch of the ball is very sensitive to and controlled, shows the Joola Plode Sensitive X-ball bounce in his whole class: "x-Plode-like" catapults the ball from the surface.The latest "JOOLA Green Power Technology" in the X-Joola Plode Sensitive provides unique, integrated in the rubber, table tennis surface!

Strategy ALL/OFF Extreme
Speed extreme
Spin extra high
Control high
Hardness 45-50 degree
In stock

JOOLA Express One I 1 - Table Tennis Rubber
JOOLA Brave - OFF Table Tennis Rubber

Factory-Tuned rubber from China, developed in conjunction with Chen Weixing. The medium-hard rubber is specially designed for the needs of European players and has impressive speed combined with the typical grippy Chinese rubber surface. A well priced alternative.

Strategy ALL/OFF Extreme
Speed extreme
Spin extra high
Control high
Hardness 36 degree
In stock

Joola Tango Ultra - Short Pips-out Table Tennis Rubber
JOOLA Express Ultra - Short Pips Table Tennis Rubber

Speed glueing became popular with short pimple users a long time ago. The time is now right to introduce EXPRESS Ultra, the pimples out version with incorporated speed glue effect – the short pimple designed for professionals and ambitious offensive players.

Strategy DEF / OFF extreme
Speed extreme
Spin medium
Control extra high
Hardness 40 degree
In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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