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TTMaster Selection Long Pips - Table Tennis Rubber

TTMaster Selection Long Pips - Table Tennis Rubber


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Hardness
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Product Information

Friction covering with long rigid pimples made of damping rubber resulting in very low response time as well as low ball speed.

Excellent control in passive block as well as in classical defense away from table, good immunity against spin.

Suitable for active and classical defensive play.

Characteristics

Friction level: 100
Speed: 50/60
Control: 100
Spin immunity: 70
Attack potential: 100+

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Price: $54.99 
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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>2</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>10</upperLimit> <low>3</low> <medium>8</medium> <high>9</high> <extrahigh>10</extrahigh> <dial>10</dial> </spin> <attack> <lowerLimit>0</lowerLimit> <upperLimit>10</upperLimit> <low>3</low> <medium>8</medium> <high>9</high> <extrahigh>10</extrahigh> <dial>9</dial> </attack> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>60</upperLimit> <low>37</low> <medium>45</medium> <high>60</high> <dial>40</dial> </hardness> </specification>


Stock Data NoSponge(OX) 0.6mm
Red Yes No
Black Yes No
Quantity:  
TTMaster Punto - Long Pips Rubber similar to Frictionless


TTMaster Punto - Long Pips Rubber similar to Frictionless

CHAMPION Competition CS3 Table Tennis Balls
CHAMPION Premium 12 Balls Box (orange) - Table Tennis Balls

The CHAMPION Premium is a club quality 2-star 40 mm ball. It lasts longer than a 3 star ball.

The Stars on the table tennis ball indicate the quality of the table tennis ball: 3 stars is the highest, indicating that it is of the best quality, 2 stars is for practice, 1 star is for family and recreation.

Select the color of the table tennis ball based on the floor color. If you are playing on a yellow gym floor, select white balls. Select orange balls if the floor is red, blue, green etc... 

ITTF Table Tennis Rule about table tennis balls:

2.3 THE BALL

2.3.1 The ball shall be spherical, with a diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid or similar plastics material and shall be
white or orange, and matt.

About CHAMPION

The CHAMPION brand is the leading table tennis brand in Korea. The Champion brand was founded in 1976. The CHAMPION brand became the sponsor of Asian Games in 1986, later they have become the sponsors of 1988 Olympics and 2002 Busan Asian games. The CHAMPION ping pong tables are being used in these world class tournaments. Ryu Seung Min of Korea ranked 8 in the world and the 2004 Olympic Champion is the official ambassador of CHAMPION.

CHAMPION makes table tennis blades, table tennis balls, table tennis paddles, table tennis rackets, table tennis rubbers, table tennis apparels, ping pong tables and table tennis tables. The CHAMPION table tennis equipments and table tennis products are available in Korea and now in the United States Of America. You can read about CHAMPION table tennis products here.

In stock

JOOLA Multi-color Set Ping Pong Balls
XIOM Multicolor Balls - Ping Pong Balls

Multi-coloured training and fun ball in good quality.

The Stars on the table tennis ball indicate the quality of the table tennis ball: 3 stars is the highest, indicating that it is of the best quality, 2 stars is for practice, 1 star is for family and recreation.

Select the color of the table tennis ball based on the floor color. If you are playing on a yellow gym floor, select white balls. Select orange balls if the floor is red, blue, green etc... 

ITTF Table Tennis Rule about table tennis balls:

2.3 THE BALL

2.3.1 The ball shall be spherical, with a diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid or similar plastics material and shall be
white or orange, and matt.

About JOOLA

The German brand JOOLA has its origin in the 1950s when it was popular to combine the names of companies and cities. The sports department of the department store JOOss in LAndau was involved in the production of the first table tennis tables in 1952. JOOLA a prime sponsor of major events worldwide also sponsor world class players like Chen Weixing, Rosskopf, Ameli Soulja, Thomas Keinath.

JOOLA makes table tennis blades, table tennis balls, table tennis paddles, table tennis rackets, table tennis rubbers, table tennis apparels, table tennis glues, ping pong tables and table tennis tables. You can read about JOOLA table tennis products here.

In stock

Champion ITTF Professional Table Tennis Balls
CHAMPION ITTF Professional 12 Balls Pack (white) - Table Tennis Balls

The ITTF approved professional players' Champion balls. The CHAMPION balls are hard and have the very consistent rotations.

  • Comes in a hard case with 12 balls
  • Consistent rotation and performance
  • Tournament quality
  • Very crisp rotation visibly on the rubber

The Stars on the table tennis ball indicate the quality of the table tennis ball: 3 stars is the highest, indicating that it is of the best quality, 2 stars is for practice, 1 star is for family and recreation.

Select the color of the table tennis ball based on the floor color. If you are playing on a yellow gym floor, select white balls. Select orange balls if the floor is red, blue, green etc... 

ITTF Table Tennis Rule about table tennis balls:

2.3 THE BALL

2.3.1 The ball shall be spherical, with a diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid or similar plastics material and shall be
white or orange, and matt.

About CHAMPION

The CHAMPION brand is the leading table tennis brand in Korea. The Champion brand was founded in 1976. The CHAMPION brand became the sponsor of Asian Games in 1986, later they have become the sponsors of 1988 Olympics and 2002 Busan Asian games. The CHAMPION ping pong tables are being used in these world class tournaments. Ryu Seung Min of Korea ranked 8 in the world and the 2004 Olympic Champion is the official ambassador of CHAMPION.

CHAMPION makes table tennis blades, table tennis balls, table tennis paddles, table tennis rackets, table tennis rubbers, table tennis apparels, ping pong tables and table tennis tables. The CHAMPION table tennis equipments and table tennis products are available in Korea and now in the United States Of America. You can read about CHAMPION table tennis products here.

In stock

XIOM Omega 4 IV Pro - German Tensor Speed Glue Effect table tennis Rubber for Looping, Smashing, Hitting, Pushing, Spinny Serves
XIOM Omega IV / 4 Pro Version - OFF Table Tennis Rubber

Superior rubber for the professional player who needs speed and spin!

SPEED : 13.8
SPIN : 12.0
PRECISION : 8.3
HARDNESS(SPONGE) : 47.5 degree

EXTRA PLAYING PROPERTIES BY NEW CARBO SPONGE AND TOP LAYER
ADDITIONAL CLICKING FEEL FOR SHARPER CONTROL

EXTRA SPINS WITH NEW HIGH TENSION COMPOSITION

Historical evolution towards full "speed-glue" aggression. Based on Hyper Elasto technology the new top sheet matched with upgraded Carbo Sponge offers extra-ordinary playing properties. Feel at the ball contact fully assimilate the clicking sensation generated by speed glues. New High Tension composition and additional built-in tension make the ball more spinning and its trajectory significantly higher. OMEGA IV PRO stretches the ball from opponent's court very fiercely after the bounce as if launched from speed-glued rubber.
Omega Series

Built-in tension of OMEGA series exceeds the average speed glue effect and the booster effect made by uncomfortable and illegal liquid gluings.

Boosters and Speed Glues are illegal

VOC packed speed glues damage the environment and the health of the people. It has also been damaging the image of table tennis. Since ITTF announced the new regulation to stop the speed glue for the benefit of table tennis, as a bounce back of some habitual gluers, some boosters were introduced to the market. But boosters are still skin-irritating hazardous compounds against the spirit of new regulation. Finally ITTF also banned the boosters along with any substances other than water glue simply to attach the rubber on the blade.

The ITTF regulation 2.04.07 "The covering material should be used as it has been authorized by ITTF without any physical, chemical or other treatment, changing or modifying playing properties, friction, outlook, colour, structure, surface etc..."


True spirit of ban can be found in new technology applied to OMEGA series. OMEGA series of Rubbers are not only clean and safe but also professionally performing at top level of table tennis play. Speed and spin the players used to get from VOC speed glues are fully built into the OMEGA series. Level of built-in-power and spin effect in OMEGA series is even higher than those from boosters and speed gluers. Instead of struggling with toxic substances, you simply put OMEGA and just focus on your game to win.

In stock

XIOM Vega Pro - Table Tennis Rubber
XIOM Vega Pro - Table Tennis Rubber

Professional Spin Weapon!

XIOM introduces a highly durable and strong spin generating tensor rubber, XIOM Vega Asian. Innovative enlarged attack window over the net is a speciality of this German rubber.

The XIOM Vega Asian uses the "hyper elasto" technology and a revolutionary black "carbo sponge" - more power to reveal your skills.

Double lifetime and max durability.

Vega Pro has the deeper and longer ball-dragging feel at impact which reflexes upgraded tensile force of rubber to make more spin rotations. Spin-innovated Vega Pro makes higher and more curved ball-trajectory to create the largest safe-zone (big window) over the net. New black Carbo-Sponge maximized the dynamic efficiency to generate additional energy onto the ball. Accurate response to player's intention also makes more opportunities to lead the rally game. Resilient tensile structure of Vega Pro increases the lifetime of rubber to double.

In stock

XIOM Vega Pro - Table Tennis Rubber
XIOM Vega Europe - Table Tennis Rubber

Safer Spin attack with upgraded control

  • More chances and less miss-outs with "big window"
  • New Black carbo-sponge to generate more power
  • Longer lifetime and durability of rubber

Vega Europe has the highest ball-trajectory to create a larger safe-zone (big window) over the net. Empirical test shows bigger window effectively increases the success rate of your attack and reduce the chance of miss shots. Very easy to make spins Vega Europe also has the deeper ball catching feel at impact for the control. New black Carbo Sponge maximized the internet efficiency to generate additional energy onto the ball. Ball flies with more power as a result. Resilient tensile structure improves the lifetime of rubber by 30-50%.

In stock

XIOM ZETA European Version - German Tensor Table Tennis Ping Pong Rubber for Looping, Hitting, Pushing, Spinny Serves, Tenergy
XIOM Zeta European Version - OFF Table Tennis Rubber

Extreme power and superb control for Chinese Players!

Dream combination for Chinese professional play. Legacy continues with new technology.

Unique customization for Chinese professionals of the next generation of breakthrough technology. TENSOR BIOS technology created a theoretical maximum tension inside of ZETA. The advantage of Chinese method to boost the tension in the extremely hard rubber with a series speed gluing will continue with this new technology - now without messy speed glue. Customized top sheet will greatly improve the winning chance in the Chinese style. Amazing power generated from the hard sponge and special top sheet, both under built-in tension will dominate the opponents.

ZETA Dream Combination

Chinese Tradition reborn in new technology

Dream combination for Chinese playing style. Balanced between extreme power and superb control. Breakthrough TENSOR BIOS for close-to-table offensive plays.

Revolutionized Technology

Impact Mechanism of topspin

The force at the impact with the ball is combined with 2 directional forces. Vertical force N creates some speed and helps the horizontal force T to create more spin rotations. In the modern  table tennis game, T force facilitates the most of agress and power. Speed glue effect enhances T over N. XIOM rubbers in TENSOR and TENSOR BIOS technology also focus on increasing T without speed glue while improving N and energy transfer dynamics at ball impact.

Breakthrough to exceed boosters and speed glues

TENSOR technology replacing VOC speed glue effect and booster effect greatly in the last decade. TENSOR BIOS introduced in 2006 reached the level of maximum spin and speed performance without speed glue over TENSOR 1st, 2nd,3rd generation. ZETA for Chinese professionals adopts the new TENSOR BIOS generation which is more stable in dynamics than its original generation. T and N reached the theoretical maximum and exceeded the level of heavily glued or boosted rubbers in average. The consistency in ball trajectory and the precision in ball control are superb if compared with any oter rubbers available.

Customization in real play

The technology itself is not at all complete to satisfy the player's need. To succeed in making final consumer products, the research on the real-play application is a must. Wide variety in stroke habits and playing skills of different player groups require "customization" of the technology to each group. XIOM divided the various play styles into major groups - European and Asian. Developing the final products into 2 different characters is an outcome of our studies over years. Not only 2 versions vary at the sponge hardness but also by the core characters needed by each group.

In stock

TTMaster Fireproof II 2 - Long Pips Rubber similar to Frictionless
TTMaster Fireproof II 2 Long Pips - Table Tennis Rubber

Long pimples rubber providing a very high control thanks to its low speed and the geometric proportion of pimples.

This rubber offers great attack potential. It is suitable for active play as well as the classic defense.

Characteristics

Friction level: 105
Speed: 60/65
Control: 95
Spin immunity: 65
Attack potential: 100

In stock

TTMaster Punto - Long Pips Rubber similar to Frictionless
TTMaster Punto Long Pips - Table Tennis Rubber

Long pimples rubber providing a very high control thanks to its low speed and the geometric proportion of pimples.

This rubber offers great attack potential. It is suitable for active play as well as the classic defense.

Characteristics

Friction level: 100
Speed: 60/65
Control: 100
Spin immunity: 65
Attack potential: 100

In stock

Joola Octopus - Long Pips Rubber of Chen Weixing
JOOLA Badman Reloaded - Long Pips Table Tennis Rubber

For many players the JOOLA Badman was the best and most dangerous untreated long pimple rubber. After the treated long pimple rubbers are no longer permitted, JOOLA has introduced the tensor Badman again with the latest technology. 

Our defense expert and team bronze medal winner of the 2006 World Cup in Bremen, Tatyana Kostromina, keeps the reloaded version of the Badman again for the best defensive long pimple rubber that is currently to get on the market. The Badman reloaded, it is possible to play extreme backspin balls, which also received a dangerous flutter.

Strategy DEF - / DEF extreme
Speed low
Spin low
Control extra high
Hardness 50 degree
In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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