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TSP Tyranno Multi Power Sponge - Short Pips Table Tennis Rubber

TSP Tyranno Multi Power Sponge - Short Pips Table Tennis Rubber


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Spin Rating
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Hardness
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Product Information

Used by many top athletes for it's speed glue affect. Power Sponge combines with TSP Tyranno topsheet make it a very stable pips-out.

The multi-power elastic-type sponge creates maximum speed production. It has excellent speed and control of the 40 mm ball. The unique combination of power and stability makes a high degree of offensive play possible. TSP TYRANNO has the unique built-in power with its elastic type of pips.

TSP Tyranno TSP Tyranno is a new pimple-out rubber with built-in speed glue effect, which gives attacking shots optimal speed. In addition, Tyranno produces its own dynamic spin. The soft sponge together with the short pimples, supports the ball control in passive or defensive shots. Tyranno is therefore an attractive alternative for all different pimple-out strategists.

Use it TSP BalsaFiber 8.5 table tennis blade to have extreme speed and spin.

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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>13</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>14</upperLimit> <low>3</low> <medium>6</medium> <high>10</high> <extrahigh>14</extrahigh> <dial>7.75</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>50</upperLimit> <low>37</low> <medium>45</medium> <high>50</high> <dial>30</dial> </hardness> </specification>


Stock Data 2.2mm 1.7~1.9mm 1.4~1.7mm 1.0~1.3mm
Red No No No No
Black No No No No
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TSP Tyranno Multi Power Sponge - Short Pips Ping Pong Rubber


TSP Tyranno Multi Power Sponge - Short Pips Ping Pong Rubber

TSP Tyranno - Short Pips-out Table Tennis Rubber
TSP Tyranno - Short Pips Table Tennis Rubber

Built with high elasticity for extra power. Great combination of speed and knuckle ball. Slight instability. The TSP Tyranno short pips-out is great for blocking and great feel while hitting.

TSP Tyranno TSP Tyranno is a new pimple-out rubber with built-in speed glue effect, which gives attacking shots optimal speed. In addition, Tyranno produces its own dynamic spin. The soft sponge together with the short pimples, supports the ball control in passive or defensive shots. Tyranno is therefore an attractive alternative for all different pimple-out strategists.

Use it TSP BalsaFiber 8.5 table tennis blade to have extreme speed and spin.

In stock

TSP Spectol Soft - Short Pips-out Table Tennis Rubber
TSP Spectol Soft - Short Pips Table Tennis Rubber

TSP’s Spectol Pips Out rubber has been considered by many to be the finest pips out rubber in the world for many years. Many of the top world players including World ,Olympic, European & Asian Champions have used Spectol. Spectol offers the user a resistance to the opponents spins.It also offers  excellent speed and the ability to produce shots that have a slight knuckle-ball effect that opponents can find tricky to follow.

TSP Spectol pips-out gives you great control over your opponents spin. Spectol produces a unique kind of spin of its own that can be troublesome to your opponents. Spectol also produces excellent speed and greatly enhances the backhand side of shakehand players.

Spectol is now available with 21 series sponge for enhanced performance with the 40mm ball.

TSP Spectol, a pimple out rubber, ideal for direct counter attacking tactics close to the table.

In stock

TSP Spectol 21 Offensive Sponge - Short Pips-out Table Tennis Rubber
TSP Spectol 21 Offensive Sponge - Short Pips Table Tennis Rubber
Rubber has high stability and is good for speedy smashes and sending knuckle balls.  Used by Li Jia Wei of singapore.

The TSP Spectol 21 with hardness of 3 and the orange sponge is to play 40 mm balls. It enhances all of the playing characteristics of Spectol pips-out rubber. This new combination produces a unique kind of spin of its own that can be troublesome for your opponents. This combination can be powerful weapon when used on the backhand side of a shakehand racket.

No speed glue is necessary to generate spin and speed. Put on a TSP Hino-Power or TSP Hino-Speed blade - the domination starts there.

TSP Spectol 21, TSP has managed to give this elastic pimple out rubber more speed with the same control. Suitable for direct attacking at the table.
In stock

TSP Super Spinpips - Short Pips-out Table Tennis Rubber
TSP Super Spinpips - Short Pips Table Tennis Rubber

TSP Super Spinpips is a flexible rubber & Great improvements have been made in the shape of the pips. This soft rubber has great stability with excellent rotation.

Super Spinpips is the new re-designed Spinpips. Super Spinpips retrains all of the playing characteristics of the orginal Spinpips. Super Spinpips has excellent speed and a deceptive knuckle-effect. This is the combination of effects for which Spinpips has become so well known at International events since 1988. Super spinpips 21 sponge has a unique top-sheet and the elastic sponge. This combination produces more powerful top-spin shots than the original spin-pips and md-spin pips.

TSP Super Spinpips is a newly designed pimple out rubber. It has retained all the essential playing characteristics of the original Spinpips rubbers. It provides excellent speed and an amazing long pimple effect. The interplay of these attributions has made Spinpips so popular at international events. Super Spinpips has a unique top sheet and an elastic sponge. This combination produces a powerful top-spin and a fine balance of speed and control. Super Spinpips has effectively more speed and control than the original Spinpips.

In stock

TSP Super Spinpips 21 Offensive Sponge - Short Pips-out Table Tennis Rubber
TSP Super Spinpips 21 Offensive Sponge - Short Pips Ping Pong Rubber

TSP Super Spinpips 21 is for both power and control. A very soft and flexible rubber with great rotation.

Super Spinpips is the new re-designed Spinpips. Super Spinpips retrains all of the playing characteristics of the orginal Spinpips. Super Spinpips has excellent speed and a deceptive knuckle-effect. This is the combination of effects for which Spinpips has become so well known at International events since 1988. Super spinpips 21 sponge has a unique top-sheet and the elastic 21-sponge. This combination produces more powerful top-spin shots than the original spin-pips and md spinpips.

TSP SuperSpinPips 21 TSP Super Spinpips-21 has the same unique top sheet as the Super Spinpips, but is combined with the more elastic TSP-21 offensive sponge.

In stock

Joola Tango Ultra - Short Pips-out Table Tennis Rubber
JOOLA Tango Ultra - Short Pips Table Tennis Rubber

Following on the sensational success of TANGO rubbers JOOLA have produced a further new concept - a short pimpled rubber using the TENSOR effect and the result is not surprising: softer, more control and more spin but also with dramatic effects from the pimples. For passive blocking TENSOR absorbs the energy but for active blocking and attack the rubber really explodes.

Strategy DEF / OFF extreme
Speed fast
Spin low
Control high
Hardness 45 degree
In stock

TSP Balsa Plus Offensive 6.5 - Table Tennis Blade
TSP Balsa Plus Offensive 6.5 FL - OFF Table Tennis Blade

TSP has perfected this powerfully dynamic blade full of acceleration for the relentless spin attack game. 'Spin Power' players will be provided with very good elasticity and feel for strong spin play on both the forehand and backhand sides. Definitely designed for the committed spin attacker. This is a very light-weight blade.

BALSA GLASFIBER-Series

TSP Blades with "intelligent" core. The heart of the patented TSP Balsa-Series is the middle layer. The combination of the elastic fibre glass layers with the vertical wooden fibres leads to a round and especially large hitting area (sweet spot).
The result is an extremely precise bounce of the ball, free of vibration and an amazingly high rate of control at all variations.

The most important feature of the Balsa System is, that the speed of the blade can be varied by adjusting the thickness of the Balsa core. (Weight ca. 70 - 75 g)

2.5 (DEF) / 3.5 (DEF+) / 4.5 (AR+) / 5.5 (AR/OFF) / 6.5 (OFF) / 8.5 (OFF+)

75 +- 5 g 155 mm 147 mm 8.5 mm 100 mm 23 mm
In stock

TSP Break-11 Hinoki Offensive FL - OFF Table Tennis Blade
TSP Break-11 Hinoki Offensive FL - OFF Table Tennis Blade

The TSP Break-11 is made with Japanese Hinoki. The TSP Break-11 has ultimate power for attacks. Made of 11 Plies.

Made with fine cypress wood. Very flexible with a powerful rebound bounce.

The fastest Break series blade is perfect in compensating missing speed caused by the banning of speed glueing. Although it is an extremely fast and aggressive blade, you'll never lose control. This is perfect for all-out aggressive players.

90 +- 5 g 157 mm 150 mm 7 mm 100 mm 23 mm
In stock

TSP 3-Star Table Tennis Balls
TSP 3-Star 3 Balls Pack (orange) - Table Tennis Balls

TSP three-star table tennis balls are specially made for tournament championship play. The balls are made of a high-bouncing gas-filled celluloid with a matte finish.

  • Made In Japan.
  • Box contains 3 balls.
  • ITTF approved to use in pro-tour tournaments.
Operation / Storage instructions:
  • Don't use near a fire. It can explode and cause harm.
  • Keep away from Children. They can swallow the ball and that can cause to death.
  • Avoid placing in a hear-prone area.

The Stars on the table tennis ball indicate the quality of the table tennis ball: 3 stars is the highest, indicating that it is of the best quality, 2 stars is for practice, 1 star is for family and recreation.

Select the color of the table tennis ball based on the floor color. If you are playing on a yellow gym floor, select white balls. Select orange balls if the floor is red, blue, green etc... 

ITTF Table Tennis Rule about table tennis balls:

2.3 THE BALL

2.3.1 The ball shall be spherical, with a diameter of 40mm.
2.3.2 The ball shall weigh 2.7g.
2.3.3 The ball shall be made of celluloid or similar plastics material and shall be
white or orange, and matt.

About TSP

TSP brand is a leading Japanese brand making the best quality table tennis equipments from 1934. The history of TSP goes back to the time when other Japanese table tennis brands like Butterfly started production of table tennis equipments and distributing to the world. The TSP brand is known for it's high quality long pips such as TSP Curl P1R which is still being used by world class defensive players like Joo Se Hyuk (World Top #8) of Korea and Chen Weixing (World Top #8 in 2006) of Austria. The TSP has a line of table tennis products to improve the game of the players. In Japan, TSP is the distributor for XIOM table tennis products.

TSP makes table tennis blades, table tennis balls, table tennis paddles, table tennis rackets, table tennis rubbers, table tennis apparels, table tennis glues, ping pong tables and table tennis tables. You can read about TSP table tennis products here.

In stock

TSP BJorn - Table Tennis Rubber with Built-in power and soft sponge
TSP BJorn - OFF Table Tennis Rubber

This rubber uses high tension and creates a large rebound effect - rebound affect caused by high density polymer. This rubber used by Shiuen Liu (China)

TSP Bjorn is a superior, very special high-tension rubber that produces hyper-speed offensive shots. The extraordinary elasticity of TSP BJorn's synthetic high-tension top sheet combined with its unique soft sponge will give you a great combination of power and speed. The added power and speed provides a great advantage for victory over any opponent. TSP BJorn rubber when combined with a TSP award, Hino-carbon, Newspin or CG-40 table tennis blade provides optimum speed shots with excellent control.

TSP BJorn has more speed than TSP Actor and TSP Real. The TSP Real is similar to DHS Hurricane III Provisional Version with many layers of speed glue. This Japanese rubber lasts for many months with the same speed glue effect. Not need to speed glue TSP BJorn.

The new "Built-in Power" System with built-in fresh glue effect brings additional dynamic and spin.

TSP BJORN is the ideal rubber for players who prefer the powerful offensive game. The combination between a soft sponge and an extremely elastic top rubber layer makes it possible to play fast and strong topspins. The soft sponge guarantees very good control by passive hitting techniques over the table (chop ball/blocking). By active hitting techniques (top spin/shot) TSP BJORN seems to explode, but the good control remains.

In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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