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TSP Curl P3 Alpha R / P-3 Alpha R - Long Pips Table Tennis Rubber

TSP Curl P3 Alpha R / P-3 Alpha R - Long Pips Table Tennis Rubber


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Product Information

The TSP Curl P3AlphaR long pips is the best in the TSP Curl series that can block any high speed loop strokes. While aggressively pushing or blocking, the returns can generate highly deceptive knuckle balls.

TSP Curl P3 ALPHA R Somewhat shorter pimples. Easier for playing close to the table.

TSP Curl Series:

Four types of TSP long pips rubbers have been approved by ITTF. The redesigned CURL rubber sheets P1R, and P3 ALPHA R CURL rubbers have been produced to have the optimum level of playing characteristics of the original designs of the P1 and P3 Alpha CURL rubbers. The latest assortment of ITTF approved TSP CURL products are follows:

P1R has the longest and softest pips among the TSP CURL rubbers produces very deceptive spins and actions after bouncing.

P2 has the same design as before. This CURL produces deceiving spins while allowing you exceptional control.

P3 has the same design as before. This CURL is great for a combination of defensive and offensive play.

P3AlphaR is very pliable and has soft long pips produces more deceptive shots than P3 and P2. It will also absorb the fastest of drives and spins.

tsp curl long pips comparison chart

The OX version comes with a glue sheet. You don't need glue sheet to affix the TSP Curl P3AlphaR OX version onto a blade.

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Price: $34.99 
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Specifications: <specification> <speed> <lowerLimit>0</lowerLimit> <upperLimit>20</upperLimit> <low>5</low> <medium>10</medium> <fast>15</fast> <extreme>20</extreme> <dial>3</dial> </speed> <spin> <lowerLimit>0</lowerLimit> <upperLimit>10</upperLimit> <low>3</low> <medium>8</medium> <high>9</high> <extrahigh>10</extrahigh> <dial>9.0</dial> </spin> <hardness> <lowerLimit>0</lowerLimit> <upperLimit>60</upperLimit> <low>37</low> <medium>45</medium> <high>60</high> <dial>55</dial> </hardness> </specification>


Stock Data NoSponge(OX) 0.3~0.6mm 1.0~1.3mm 1.4~1.7
Red Yes Yes Yes Yes
Black Yes Yes Yes Yes
Quantity:  
TSP Curl P3 Alpha R (P3AlphaR, P-3 Alpha R, P-3 Alpha, P-3 R, P-3-R) - Long Pips Table Tennis Rubber


TSP Curl P3 Alpha R (P3AlphaR, P-3 Alpha R, P-3 Alpha, P-3 R, P-3-R) - Long Pips Table Tennis Rubber

XIOM Hyper - Table Tennis Tracksuit
XIOM Excalibur - Table Tennis Tracksuit




In stock

XIOM WAVE DRIVE RSM Table Tennis Shoe
XIOM Wave Drive RSM - Table Tennis Shoe
This shoe has been made for Ryu Seung Min, the 2004 Olympics Champion.

Very good ventilation with round design for wider feet.

Specifications:

Size: 230 mm ~ 280 mm
In stock

Table Tennis Shirt - XIOM Zeta China
XIOM Zeta China - Table Tennis Shirt

Ergonomic pattern with the image of exciting table tennis!

Bold and sophisticated design reflects the excitement and the privilege. Dynamic and sharp curve of lines in harmony with refined color contrast projects the new future of table tennis. Concept of masculine professionalism is represented well in balance with the image of feminine sensitivity.

1. Zippered neck.
2. Printed label.
3. Horizontal shoulder cut for easier movement.
4. Dynamic graphics in ergonomically curved sleeve.
5. AERO COOL with dry-feel and fst breathing.
6. Silhouette in an ergonomic match with body line.
7. Light weighted by minimum cuts.

The measurement shows 1/2 size only. Please use a measuring tape to measure the size of your shirt or shorts. Then compare with this chart. You can send us a shirt or shorts that you wear, and we can find the right size for you.


oh sang eunjoo se hyuk
Japan Open 2009 Pictures: Oh Sang-Eun, Joo Se Hyuk Courtesy: ITTF

In stock

TSP Curl P2 P-2 - Long Pips Table Tennis Rubber
TSP Curl P2 / P-2 - Long Pips Table Tennis Rubber

The TSP Curl P2 is considered as a medium pips while it is not. It has exceptional control and behaves like the medium pips.

TSP Curl P2 is now back in our collection since many European top players favored this unique long pimple rubber (about 1,8mm long) with wide pimples. The TSP has re-launched TSP Curl P2 again in 2009.

It is ideal for those who not only want to defend but also want better block and counter possibilities.

TSP Curl Series:

Four types of TSP long pips rubbers have been approved by ITTF. The redesigned CURL rubber sheets P1R, and P3 ALPHA R CURL rubbers have been produced to have the optimum level of playing characteristics of the original designs of the P1 and P3 Alpha CURL rubbers. The latest assortment of ITTF approved TSP CURL products are follows:

P1R has the longest and softest pips among the TSP CURL rubbers produces very deceptive spins and actions after bouncing.

P2 has the same design as before. This CURL produces deceiving spins while allowing you exceptional control.

P3 has the same design as before. This CURL is great for a combination of defensive and offensive play.

P3AlphaR is very pliable and has soft long pips produces more deceptive shots than P3 and P2. It will also absorb the fastest of drives and spins.

tsp curl long pips comparison chart

The OX version comes with a glue sheet. You don't need glue sheet to affix the TSP Curl P2 OX version onto a blade.

In stock

XIOM Zetro Quad (Novus Carbon; Hinoki Carbon) - OFF Table Tennis Blade
XIOM Zetro Quad (Novus Hinoki Carbon) - OFF+ Table Tennis Blade

Innovative topspin weapon by “QUAD” technology
Ideal balance for modern offensive players

ZETRO QUAD is a blade for topspin. Aiming of ZETRO QUAD is purely the improvement of the ability of topspin. “QUAD” means our innovative technology of using four layers of artificial materials sophisticatedly. Zylon fiber which directly placed under top layers increases the ability of grabbing ball. Soft carbon fiber under middle layers adjusts overall performance, and at the same time reduces the unnatural feel which is the shortcoming of Zylon fiber. Top layer of selected KISO HINOKI guarantees comfortable feel. The result is great ability of topspin. Making heavy topspin is effortless, and even secure. Players will always be able to take initiative of their game by effective preparatory topspin attack, and keep it by continuous topspin from any distance.

NOVUS HINOKI CARBON
SUPER COMBINATION OF POWER AND STABILITY

The variation of NOVUS HINOKI CARBON is greatly expanded by the addition of new model. NOVUS HINOKI CARBON is the combination of legendary KISO HINOKI wood and advanced technologies. ENERGY CARBON is newly developed carbon of enhanced energy efficiency, and provides better feel and more power than conventional carbon fibers. QUAD is another new technology of sophisticatedly adjusting the performance of table tennis blade. All blades of NOVUS HINOKI CARBON family are fast, and suitable for power play. But KISO HINOKI grants them very comfortable feel and high level of stability.

Compared to NOVUS TOUR CARBON, NOVUS HINOKI CARBON is more “repulsive”. It means that NOVUS HINOKI CARBON gives ball more speed along with the increase of impact strength. It also means that player can easily select his/her technique between topspin and hard smash. The feel of NOVUS HINOKI CARBON is mild and stiff (hard). Though these blades give hard feel except for ZETRO QUAD, they also give mild and comfortable feel. It is the reason of their ease of use.

In stock

TSP Yanagi Alpha Defensive - Table Tennis Blade
TSP Yanagi Shot - DEF Table Tennis Blade

The TSP Yanagi Shot is a 5 ply blade with thickness of 5.4mm. The willow outer layer adds more during offensive shots, and more control while chopping.

 
100 +- 5 g
163mm 156mm  5.4mm 100mm 22mm
In stock

Timo Boll TriCarbon
Butterfly Timo Boll TriCarbon
Featuring three carbon layers, the Boll TriCarbon offers uncompromising power while still maintaining excellent control. Three layers of carbon fiber give this blade a huge sweet spot and explosive power. The outer plies are made up of exotic Paduk wood, which is a very fast, dense wood that helps provide even more ball acceleration.
In stock

TSP Super Spinpips Chop Sponge - Short Pips-out Table Tennis Rubber
TSP Super Spinpips Chop Sponge - Short Pips Table Tennis Rubber

TSP Super Spinpips Chop is a unique pips-out rubber with a very special sponge. This combination will allow you to produce a great knuckle effect easily on your backhand and also to produce much spin than other pips-out rubbers especially for your defensive shots that can be troublesome for your opponents.

TSP Super Spinpips combines the excellent pimple surface with a controlled, slightly slower sponge. This combination strengthens the pimples effect and gives an extremely better control. Additionally, like with all Spinpips rubbers, individual spin variations are possible.

This rubber is perfect for chopping and also for those wanting to try new or different strokes when chopping.

In stock

TSP Super Spinpips 21 Offensive Sponge - Short Pips-out Table Tennis Rubber
TSP Super Spinpips 21 Offensive Sponge - Short Pips Ping Pong Rubber

TSP Super Spinpips 21 is for both power and control. A very soft and flexible rubber with great rotation.

Super Spinpips is the new re-designed Spinpips. Super Spinpips retrains all of the playing characteristics of the orginal Spinpips. Super Spinpips has excellent speed and a deceptive knuckle-effect. This is the combination of effects for which Spinpips has become so well known at International events since 1988. Super spinpips 21 sponge has a unique top-sheet and the elastic 21-sponge. This combination produces more powerful top-spin shots than the original spin-pips and md spinpips.

TSP SuperSpinPips 21 TSP Super Spinpips-21 has the same unique top sheet as the Super Spinpips, but is combined with the more elastic TSP-21 offensive sponge.

In stock

TSP Millitall II - Table Tennis Short Pips-out Rubber
TSP Millitall II - Short Pips Table Tennis Rubber

Easily send back your opponents hard offensive shots with this defensive rubber that is great for chopping.

Millitall-II's pips are thinner than ordinary pips-out rubber with greater space between each pip. The resulting effect of the unique Millitall-II pip design is its capability of producing lower trajectory and bounce on return shots. This makes it difficult for your opponent to drive the ball hard and makes it easier to receive serves.

Millitall-II Soft provides excellent control.

The No Sponge or the OX version:

Millitall-II OX allows defensive players to produce very deceptive shots. The speed and spin is little lower compared with the sponge version of Millitall II. This version creates more knuckle effect than the sponge version.

The pimples of TSP Milli Tall II are thinner than other pimple-out rubbers. There is also more space between the pimples. As a result, this special pimple rubber produces a lower flight curve and bounce of the ball by playing backhand strokes. This effect makes it difficult for your opponent to play hard attacking strokes. It is also easier for you to return your opponent`s serve. TSP Milli Tall II - Soft: Control is excellent! TSP Milli Tall II OX: Produces unusual confusing spin by defensive shots.

In stock
Performance Parameter Value

Table Tennis Rubbers effecting Spin and strokes

Table Tennis Spin

Backspin: The easy-to-learn backspin strokes adds subtle lift to the first part of the ball-curve, lets the ball drop more suddenly, makes the ball bounce more upright and most significantly: makes the ball dive downwards when the opponent uses a common rubber (pimples inwards) on his racket. (The opponent is forced to seriously compensate for the backspin) Due to the initial lift of the backspin-curve, there’s a limit on how much speed one can hit the ball without overflying the opponents half. Backspin also makes it harder for the opponent to hit the ball with lots of speed. In table-tennis backspin is regarded as a defensive alternative, due to: the limitation on ballspeed, the simplicity of producing the strokes and the daring of the opponent. (It is possible to smash with backspin offensively, but only on easy high balls, close to the net)

Topspin: The hard-to-learn topspin strokes has a minor influence on the first part of the ball-curve, but the Magnus effect clearly forces the ball back down as it approaches the opposing side. On the bounce the topspin will accelerate the ball a little more. Again the most significant change appears when the opponent hits the ball (with a common pimples inwards rubber on his racket). Due to the topspin the ball jumps upwards and the opponent is forced to seriously compensate for the topspin. There’s virtually no limit on how much speed a topspin-ball can be given (besides your own timing and strength) and a speedy topspin stroke gives the opponent very little time to respond. In tabletennis topspin is regarded as a offensive alternative, due to: the virtual limitless ballspeeds, the highly required skills for producing the strokes and the enhanced tactical pressure on the opponent. (It is possible to play defensive topspin-lobs from far behind the table, but only world class players use this type of gallery play successfully)

Offensive strokes

Speed drive

These strokes differ to ones from other racket sports like tennis. The racket is primarily perpendicular to the direction of the stroke, and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent and potentially opening up an opportunity for a more powerful attack. Loop drive

Essentially the reverse of the speed drive. The racket is much more parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Returning a loop drive may not be as difficult to return as a speed drive; however, because of its topspin, it is more likely to rebound off the opponent's racket at a very high angle, setting up an easy smash (described below) on the follow up. As the loop drive requires a lot of topspin, players generally use their entire body to generate the movement required. Variations in spin and speed add to the effectiveness of this shot.

Chinese players categorize loop-drives in 3 variations based on trajectories:

1. The "Loop"

The "Loop" produces a more pronounced loopy arc, with a higher trajectory and extreme topspin, but is typically slower.

2. The "Loop Kill" ("Rush" in China)

The "Loop Kill" produces a flatter arc, with higher speed that resembles a speed drive but with stronger topspin, typically used for replacing speed drive or smash in "put-away" situations.

3. The "Hook"

Similar to a regular Loop, but carries a tilted topspin (or is referred as the "top-side" spin), it bounces sideways and downward upon hitting the table. Similar to but stronger than the defensive "side-drive" described below.

Counter drive

Usually a counter attack against drives (normally high loop drives). You have to close the racket and stay close to the ball (try to predict its path). The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (before reaching the highest point) so that the ball travels faster to the other side. If performed correctly, a well-timed, accurate counter-drive can be as effective as a smash. Flip (or Flick in Europe)

When a player tries to attack a ball that has not bounced beyond the edge of the table, he/she does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a drive or a loop in its characteristics. What identifies the stroke is instead whether the backswing is compressed into a short wrist flick. Also known as 払い "harai" in Japanese.

Smash

The offensive trump card in table tennis. A player will typically execute a smash when his or her opponent has returned a ball that bounces too high and/or too close to the net. Smashing is essentially self-explanatory—large backswing and rapid acceleration imparting as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table-tennis player will think of a rally as a build-up to a winning smash; only a calculated series of smashes can guarantee a point against a good opponent. However, most players will be able to return at most one or two smashes consistently. Provided that the opponent is not too close to the table or too far away from the ball, a smash can be lobbed, chopped, blocked or even counter-looped, albeit with some difficulty. A player who smashes generally works out a series of smashes (and possibly drop-shots) to rush the opponent out of position, put him off balance, or both. Smashers who fail to do this find it difficult to win a point against an excellent defense.

Defensive strokes

Push (or Slice in Asia)

The push is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. For good players it may be the worst option because the opponent will counter with a loop, putting you in a defensive position from which most likely you will lose, unless you are a good chopper. Another option to pushing is to flip the ball when it is close to the net. Pushing can have advantages in some circumstances. Players should only push when their opponent makes easy mistakes. Offensive players should only push for variation and not for general rallies. A push can easily be counter-looped into the opposite corner if it is not short enough. The goal of most player's pushes is to make the ball land too short to be attacked, rather than attempting to over-spin the opponent.

Chop

A chop or cut is the defensive, backspin counterpart to the offensive loop drive. A chop is essentially a bigger, heavier slice, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with your own backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. A chop such as this can be extremely difficult to return due to the enormous amount of backspin. Sometimes a defensive player can impart no spin on the ball during a chop, or frequently add right- or left-hand spin to the ball. This may further confuse his/her opponent. Chops are difficult to execute, but are devastating when completed properly because it takes a tremendous amount of topspin on a loop drive to return the ball back over the net.

Block

The block or short is a simple shot, barely worthy of being called a "stroke," but nonetheless can be devastating against an attacking opponent. A block is executed by simply putting the racket in front of the ball—the ball rebounds back toward the opponent with nearly as much energy as it came in with. This is not as easy as it sounds, because the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at him just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return his own shot blocked back to him/her. Blocks almost always produce the same spin as was received, which is nearly always topspin.

Push-Block

High level players may use what is called push block or active block, adding speed to the ball (with a small topspin movement). When playing in the Penhold Grip, many players use push blocks when being pressured on the backhand. Chinese pen-hold players refer to it as a push-block as they literally "push" their backhand forward, instead of simply blocking it.

Side Drive

This spin shot is alternately used as a defensive and offensive maneuver. The premise of this move is to put a spin on the ball either to the right or the left of the racket. The execution of this move is similar to a slice, but to the right or left instead of down. This spin will result in the ball curving to the side but bouncing in the opposite direction when the opponent returns it. Do not attempt a right-side spin (moving your arm to the right when hitting the ball) when too close to the left side of the table, and vice versa. To return, simply execute the same sided spin as your opponent just gave you.

Lob

The defensive High Ball or Lob is possibly the visually most impressive shot in the sport of table tennis, and it is deceptive in its simplicity. To execute a High Ball, a defensive player first backs off the table 4-6 meters; then, the stroke itself consists of simply lifting the ball to an enormous height before it falls back to the opponent's side of the table. A High Ball is inherently a creative shot, and can have nearly any kind of spin you can imagine. Top quality players use this fact to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive Lob could be more difficult to return due to the unpredictability (and heavy amounts) of the spin on the ball. Thus, though backed off the table by tens of feet and apparently running and leaping just to reach the ball, a good defensive player can still win the point using good High Balls. However, most of the time one will lose the point so it is not recommended unless it is really necessary.

Drop Shot

The drop shot is a high level stroke, used as another variation for close-to-table strokes (like harai and slice). You have to position the racket close to the ball and just let the ball touch it (without any hand movement) in a way that the ball stays close to the net with almost no speed and spin and touches the other side of the table more than twice if the opponent doesn't reach it. This stroke should be used when opponents are far from the table and not prepared to get close to the table. This technique is most usually done by pen-holders and players who use long or short pimples. A very deceiving technique, this could result in the opponent failing to reach the ball after misjudging the distance of the ball. A perfectly executed stroke after a topspin sequence can win a point.

- Wikipedia





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